[1:05:58][@Psi9][Why use getkeystate() instead of WM_KEYDOWN / WM_KEYUP?]
[1:07:51][@elxenoaizd][I don't have much experience in it, but you mentioned the RTTI in C++ is not as good. Could you explain a bit why?]
[1:09:54][@Culver_Fly][I don't quite get why you need to nest the macros for DEBUG_IFs. Can you explain it?]
[1:16:38][@ijustwantfood][You mind going over your debug UI plan for those who don't know what the current plan is?]
[1:17:31][@GoldenWH][Isn't metaprogramming a security hole?]
[1:17:40][@elxenoaizd][I've been reading about the cost of virtual functions. Normal non-virtual functions costs a 'call' command, but with virtual we need two fetches and a call. Is that very costly in performance critical areas? Is that the reason to avoid virtuals? For me, I don't like the fact that they introduce hidden costs, makes it harder to reason about your code]
[1:20:14][@elxenoaizd][I can't figure out for the life of me a way to draw an empty, non-filled Rectangle via the Win32 API. I tried SelectObject(DC, GetStockObject(NULL_BRUSH)) and then Rectangle(...) but it never draws anything[ref
[1:20:44][win32_handmade.cpp: Demo MoveToEx and LineTo]
[1:24:27][@dafreaki][What are your thoughts on twitch starting to affect game design?]
[1:27:38][@boondoggle42][Could you list the important features a good graphical debugger should have?]
[1:28:43][@gasto5][Are you one of those that thinks that previously DirectX was better than OpenGL, but now is the opposite?]
[1:28:55][@Kemosabe76][Do you know how far has metaprogramming come along in other fields? I can imagine researchers using genetic algorithms to self enhance code]