[1:18:30][@Miblo][The other day ingenero likened the new movement to Crypt of the Necrodancer. I like that game and see where they're coming from, but Handmade Hero already looks like it feels so much sweeter to play]
[1:19:04][@ffsjs][I've probably missed it, but what exactly prompted switching the hero movement from analogue-rolling to digital-tile-based-wiggle-hopping?]
[1:19:44][@cpots][Does math exist?]
[1:19:47][@indie_d][Is the body always going to move on a fixed grid?]
[1:20:38][@is_matt][Can we get a keyboard cam?]
[1:20:52][@bluemelon555][Will the player be able to see the points in the design]
[1:21:13][@macielda][Is the body going to lean towards the head or is it gonna stay detached?]
[1:22:04][@indie_d][Shouldn't the head always draw on top of the cape?]
[1:23:31][@trevnewt][Will other entities only travel on these points, too? Or can they move freely?]
[1:24:08][@cvaucher][Is there a name for this technique of blending canned and simulated animations? Is it a common thing allowed in animation / 3D packages?]
[1:26:16][@macielda][Why would I use an animation package instead of doing what you just did (and whatever you will do)?]
[1:28:56][@trevnewt][Is there any plan for eventual addition of music?]
[1:29:34][@garryjohanson][Ham-handed Q, could you use neural networks and make something like Boston Dynamics 'BigDog'?]