45 lines
3.9 KiB
Plaintext
45 lines
3.9 KiB
Plaintext
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[video member=cmuratori stream_platform=twitch stream_username=handmade_hero project=code title="Accumulation vs. Explicit Calculation" vod_platform=youtube id=YlKPcSwXh54 annotator=ZedZull annotator=Miblo annotator=debiatan]
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[00:02:40][Pitch-bending makes aligned reads impossible, so we can support looping sounds, after all]
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[00:07:15][Working on chunks of 4 samples instead of 8]
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[00:18:31][Simplifying OutputPlayingSounds]
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[00:21:27][Working on the linear-blended sample load]
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[00:31:33][Writing a more robust termination condition]
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[00:33:29][Looking for the source of a failed assertion]
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[00:42:07][The problem was the accumulation of floating-point error while fetching samples]
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[00:44:46][Accurate SamplePosition]
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[00:50:11][Blackboard explanation: accumulation vs explicit calculation]
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[00:56:04][(Prestream-like) Q&A]
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[00:57:31][@garlandobloom][You're a rad dude]
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[00:57:55][@lerrok][What would you recommend as a good tutorial source or area to learn how to code]
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[00:58:51][@robotchocolatedino][Is your SIMD clear to zero faster than memset?]
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[01:07:01][@d3licious][Do you have a public style guide?]
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[01:07:29][@pyroflayer][I'm looking to learn something other than Java so I can have diverse knowledge. Any recommendations on how to go about doing that?]
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[01:09:29][@sunafrus][At what point did you first feel like you could easily write software independently?]
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[01:10:02][@fadgasket][Why is the sample index floating point? Is it for the pitch shifting?]
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[01:10:16][@sanctuarryy][Why do gaming companies like Riot or Blizzard entertainment use C++ over all the rest of programming languages?]
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[01:18:43][@sssmcgrath][League of Legends is written in flash]
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[01:20:52][@chronaldragon][Actually, only the login client is flash. The game itself is C++.]
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[01:22:08][@cubercaleb][Also, there is a new version of Binding of Isaac that is non-flash]
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[01:22:50][@sssmcgrath][Well I said air, not flash, but I guess I'm wrong either way?]
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[01:23:23][@gasto5][What is the difference between arbitrary and random?]
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[01:23:55][@sssmcgrath][I don't know if air has the exact same runtime though? I've worked with air/flex and it's definitely the same API, but I don't know about the runtime]
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[01:24:15][("What is the difference between arbitrary and random?" followup) in the mathematical sense]
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[01:25:03][@danyguag][What would you rather write a game in? Java or C#?]
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[01:25:41][@lavaiswatery][Have you ever smoked weed and programmed?]
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[01:26:10][@naysayer88][The Axiom of Choice is kind of about arbitrariness and is kind of controversial]
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[01:26:18][(Question from Casey to Jon Blow) Is emergent design bad?]
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[01:28:30][(Jon answers)]
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[01:30:23][@sunafrus][Why do you say OO is awful?]
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[01:36:58][@dragonmaster047][Will HmH support "physics/simulation" and rendering in different threads?]
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[01:37:17][@b3zman41][You make it sound like those languages have no purpose. They're great for other things than game dev]
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[01:37:40][@psuedonym73]["Arbitrary" is the bottom element of a mathematical lattice. See http://www.azulsystems.com/blog/cliff/2012-02-12-too-much-theory for details]
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[01:37:55][@dragonkinn02][ What do you do in order to help prevent carpal tunnel syndrome? Does it get real bad? Anything in particular you try and avoid?]
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[01:40:12][@mojobojo][Do you know of any OpenGL resources you know of that actually explain why they do what they are doing?]
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[01:40:34][@gasto5][By what you said, can I conclude that you have not written a Game Design Document?]
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[01:41:10][@thordura][So OO is kind of like when you design a game ahead...]
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[01:43:43][@f1shking][Is this project planned to be a game playable for "real" or more like "How I create games"?]
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[01:44:55][@cubercaleb][Since we are talking about OO/Programming Languages I must ask, how do you feel about Perl?]
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[01:45:20][@sanctuarryy][Do you feel Minecraft was a success because of the idea rather than the execution for the first time ever?]
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[01:46:56][@dragonkinn02][Dynamically-generated maps?]
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[/video]
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