67 lines
3.2 KiB
Plaintext
67 lines
3.2 KiB
Plaintext
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[video member=cmuratori stream_platform=twitch stream_username=handmade_hero project=code title="Exploration-based Architecture" vod_platform=youtube id=Mi98zVBb6Wk annotator=theinternetftw]
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[0:00][Welcome]
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[2:22][Evolution of a Project]
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[6:43][How to drive towards an unknown destination]
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[9:36][The dangers of pre-planning]
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[12:27][The exploration two-step]
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[16:22][Game engine goals]
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[17:01][LoZ Influence]
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[19:56][Tile Map - What to modernize, what to keep]
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[24:12][Goals for Procedural Generation of Levels]
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[31:12][Rich Combinatoric Interactions]
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[34:44][There's no plan, folks]
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[36:06][The coding begins]
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[36:30][Add something we forgot]
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[38:08][Clean out old debug visuals/sounds]
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[42:35][Resolution goals]
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[47:30][Let's draw a rectangle]
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[49:30][What to know about bounds for drawing geometry]
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[54:21][Coding drawRectangle]
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[1:02:48][Rounding floats to ints]
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[1:05:32][Testing drawRectangle]
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[1:10:48][What's that link error when you compile?]
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[1:11:52][What things are good to put in a portfolio?]
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[1:12:15][Does this work?]
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[1:12:26][Thought on making this all completely functional?]
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[1:14:10][How do you do compression programming with big teams?]
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[1:16:00][Do you think writing structs for things like vectors is good?]
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[1:17:35][Are you going to use linear texture layout or something fancy?]
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[1:17:50][If C didn't exist what language would you use?]
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[1:18:50][Where can we find out info on engine architectures?]
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[1:19:46][Particulars on procedural generation? Will dungeons regenerate every time you enter]
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[1:20:49][Will the game be generated as you go?]
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[1:21:58][What with Jon Blow and Variables?]
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[1:23:07][Will you use fixed point?]
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[1:23:47][How old were you in the picture on mollyrocket.com?]
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[1:24:19][Why are subpixels better than pixels?]
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[1:25:26][Will you be growing a beard?]
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[1:25:38][Are you going to use linear texture layout or something fancy and swizzly (repeat, but answered this time)?]
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[1:26:23][Would the player really notice a 1-2 frame lag of sound in this game?]
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[1:27:28][How different would initial rendering be if the game was vector-based?]
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[1:28:15][You cut me deep, Casey.]
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[1:28:32][What's bad about OOP?]
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[1:30:50][I'm having trouble understanding the sound stuff, should I worry?]
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[1:31:53][Did you work on NWN2?]
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[1:32:51][Can the compiler optimize the rect draw based on (lack of) aliasing?]
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[1:34:30][Will we be doing Antialiasing?]
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[1:34:36][Future old-man baldness strategies?]
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[1:34:54][Can you explain the subpixel stuff via video?]
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[1:35:10][Are you making a runescape clone?]
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[1:35:15][What do you suggest for mobile game dev?]
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[1:35:30][Will we be using DX11 for the rendering layer?]
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[1:35:45][Pokemans? \[no\]]
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[1:35:56][Disparaging Python?]
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[1:36:39][Dinosaurs? \[are cool\]]
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[1:36:43][How can I get a (good) job (like you)?]
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[1:36:54][Lazer sharks? \[also cool\]]
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[1:36:58][Mounts? \[probably not?\]]
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[1:37:01][How often do tech limitations matter?]
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[1:38:02][Member functions?]
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[1:38:16][Owl of shame is navi?]
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[1:38:31][How will you use the game memory block?]
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[1:39:01][What if MinX and MaxX are both less than 0?]
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[1:40:05][In a perfect world... Pokemans? \[no\]]
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[1:40:29][Moral message? Hired a writer?]
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[1:40:47][Handy Links / Holiday Hours / Happy Coding]
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[/video]
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