cinera_handmade.network/cmuratori/hero/code/code027.hmml

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[video member=cmuratori stream_platform=twitch stream_username=handmade_hero project=code title="Exploration-based Architecture" vod_platform=youtube id=Mi98zVBb6Wk annotator=theinternetftw]
[0:00][Welcome]
[2:22][Evolution of a Project]
[6:43][How to drive towards an unknown destination]
[9:36][The dangers of pre-planning]
[12:27][The exploration two-step]
[16:22][Game engine goals]
[17:01][LoZ Influence]
[19:56][Tile Map - What to modernize, what to keep]
[24:12][Goals for Procedural Generation of Levels]
[31:12][Rich Combinatoric Interactions]
[34:44][There's no plan, folks]
[36:06][The coding begins]
[36:30][Add something we forgot]
[38:08][Clean out old debug visuals/sounds]
[42:35][Resolution goals]
[47:30][Let's draw a rectangle]
[49:30][What to know about bounds for drawing geometry]
[54:21][Coding drawRectangle]
[1:02:48][Rounding floats to ints]
[1:05:32][Testing drawRectangle]
[1:10:48][What's that link error when you compile?]
[1:11:52][What things are good to put in a portfolio?]
[1:12:15][Does this work?]
[1:12:26][Thought on making this all completely functional?]
[1:14:10][How do you do compression programming with big teams?]
[1:16:00][Do you think writing structs for things like vectors is good?]
[1:17:35][Are you going to use linear texture layout or something fancy?]
[1:17:50][If C didn't exist what language would you use?]
[1:18:50][Where can we find out info on engine architectures?]
[1:19:46][Particulars on procedural generation? Will dungeons regenerate every time you enter]
[1:20:49][Will the game be generated as you go?]
[1:21:58][What with Jon Blow and Variables?]
[1:23:07][Will you use fixed point?]
[1:23:47][How old were you in the picture on mollyrocket.com?]
[1:24:19][Why are subpixels better than pixels?]
[1:25:26][Will you be growing a beard?]
[1:25:38][Are you going to use linear texture layout or something fancy and swizzly (repeat, but answered this time)?]
[1:26:23][Would the player really notice a 1-2 frame lag of sound in this game?]
[1:27:28][How different would initial rendering be if the game was vector-based?]
[1:28:15][You cut me deep, Casey.]
[1:28:32][What's bad about OOP?]
[1:30:50][I'm having trouble understanding the sound stuff, should I worry?]
[1:31:53][Did you work on NWN2?]
[1:32:51][Can the compiler optimize the rect draw based on (lack of) aliasing?]
[1:34:30][Will we be doing Antialiasing?]
[1:34:36][Future old-man baldness strategies?]
[1:34:54][Can you explain the subpixel stuff via video?]
[1:35:10][Are you making a runescape clone?]
[1:35:15][What do you suggest for mobile game dev?]
[1:35:30][Will we be using DX11 for the rendering layer?]
[1:35:45][Pokemans? \[no\]]
[1:35:56][Disparaging Python?]
[1:36:39][Dinosaurs? \[are cool\]]
[1:36:43][How can I get a (good) job (like you)?]
[1:36:54][Lazer sharks? \[also cool\]]
[1:36:58][Mounts? \[probably not?\]]
[1:37:01][How often do tech limitations matter?]
[1:38:02][Member functions?]
[1:38:16][Owl of shame is navi?]
[1:38:31][How will you use the game memory block?]
[1:39:01][What if MinX and MaxX are both less than 0?]
[1:40:05][In a perfect world... Pokemans? \[no\]]
[1:40:29][Moral message? Hired a writer?]
[1:40:47][Handy Links / Holiday Hours / Happy Coding]
[/video]