[1:00:42][@sssmcgrath][How would you self-update an exe? Right now I have a second exe that copies a file that overwrites the current exe. So main exe calls updateme.exe, closes itself, updateme sleeps for 1/2 second, then copies... There's gotta be something smarter]
[1:01:27][@zamar037][Can the percentage support a decimal place?]
[1:01:46][handmade_debug.cpp: Print the percentage as a float]
[1:02:52][@Miblo][How may you go about investigating the cycle count increase for the Input Processing when the mouse is moved?]
[1:03:49][Admire the profiler][quote 470]
[1:06:07][win32_handmade.cpp: Bring PeekMessage out of the while condition and put it in a TIMED_BLOCK]
[1:08:18][Owl of Shame Moment: The platform code does not get dynamically reloaded]
[1:09:01][Compile and run and see PeekMessage in the profiler]
[1:09:22][handmade.cpp: Move the FrameSlider into the Profile block]
[1:11:15][@dudeinbasement1][%5.2f]
[1:11:51][@sssmcgrath][My problem is the exe downloads a new exe, then I want it to replace itself, but I can't delete the running exe or even rename it while it's running. I'm fine with the game going down and coming back up, it's for updating players, not for development]
[1:13:15][win32_handmade.cpp: Implement the ability to replace and auto-reload a running executable]