[1:57:52][@sahfortv][There seems to be a second problem with StairCam 1 vs StairCam 2, i.e. you need to be moving even though you're on the first stair, so the collision areas are out a bit?]
[1:58:38][@rooctag][Why are the trees below smaller than the trees up top?]
[2:01:36][@butwhynot1][Are you going to experiment zooming by changing the FOV rather than changing the distance?]
[2:02:09][@macielda][Why use velocity and not, for instance, acceleration as a constraint parameter?]
[2:02:43][@m0re85][Why are the health bars flickering? Seems to be most noticeable when the hero is at standstill (the familiars move all the time and they don't flicker as much)]
[2:03:30][handmade_entity.cpp: Enable DrawHitpoints() to prevent Z-fighting]
[2:04:19][@radovik][Off-topic: Is it normal for a trivial code change to lead to a 250MB diff file? Is this optimization / MIPS architecture weirdness?]
[2:05:18][@rooctag][What do you want to fit in the camera view? Whole room, or some amount of tiles so camera movement per room is needed]
[2:05:53][@ahoward1024][Hey Casey, in the PushBitmap function of the handmade_render_group you have a shadowed v4 parameter Color that is masked by the u32 Color. Compiles as a warning (to an error) in VS 2015]
[2:07:21][handmade_render_group.cpp: Move in PushSetup() and transient_clip_rect from handmade_render_group.h[ref
[2:09:19][@teamrandb][Does the profiler still work? If not, what is a quick overview of the work that is needed to get it working again? And was it purely a display issue that we could not see it?]
[2:10:40][handmade_render_group.cpp: Fix GetClipRect() to correctly clip the profiler's text]
[2:15:39][handmade_render_group.cpp: Introduce GetScreenPoint() for GetClipRect() to call]
[2:19:11][Run the game to see that it's getting closer to working]
[2:20:03][Blackboard: Mapping screen dimensions to -1 to 1]
[2:22:18][handmade_opengl.cpp: Try disabling the ClipRect bounds setting]
[2:26:33][Run the game to see what's going on with the clipping]
[2:28:09][@teamrandb][Thanks Casey, appreciate you walking through it]
[2:28:44][handmade_render_group.cpp: Temporarily prevent the clipping from occuring and run the game to see that]
[2:29:41][@macielda][Can you click "Threads" on the Profile window?]
[2:31:15][@macielda][Is the mouse over text working now?]