[1:19:53][:Run the game, check our :memory usage and provide a ton of input to the game to get PeekMessage up to the top of the profiler][:"input handling" :performance :"platform layer"]
[1:23:29][Step into Win32ProcessPendingMessages() to see how often it gets hit, and realise that Alt-Tabbing away removes PeekMessage from the top spot in the profiler][:"input handling" :performance :"platform layer" :run]
[1:33:53][:Run the game, try to spam PeekMessage again and find it not rising to the top of the profiler][:"input handling" :performance :"platform layer"]
[1:49:31][@chaoscom][Why do you call PeekMessage once for each element in the skip list instead of retrieving the message once (if any) and comparing it against the messages you want to skip?][:"platform layer"]
[1:50:27][@finalspace][Q: You got that messages while debugging with the NVidia GPU devy thingy][:hardware]
[1:50:34][Note the situation in which the 0x738 message is problematic][:"platform layer" :rendering]
[1:50:58][Prevent Win32ProcessPendingMessages() from skipping 0x738 messages][:"platform layer" :rendering]
[1:51:36][:Run the game and find that our fonts are gone][:font]
[1:52:24][Try to give us a break point in Win32ProcessPendingMessages()][:"platform layer" :rendering]
[1:53:40][Add an assertion in Win32ProcessPendingMessages()][:"platform layer" :rendering]
[1:54:02][:Run and hit that assertion][:"platform layer" :rendering]
[1:54:19][Re-enable Win32ProcessPendingMessages() to skip 0x738][:"platform layer" :rendering]
[1:54:29][:Run the game to see that we freeze][:"platform layer" :rendering]
[1:55:34][@macielda][Q: I heard you have talked about it already, but do you have any comments you would like to make about Meltdown and Spectre on record? I missed the pre-stream][:hardware :security]
[1:58:19][@dragoonx6][Q: What in your opinion is the biggest lie / myth most programmers follow / believe in?]
[2:01:04][@cicero743][Hey [@cmuratori Casey] do you know SFML? If so, what is your opinion about it?]
[2:01:16][@macielda][Q: What do you mean when you mentioned "browser :security" is a concern these days? Should the OS be secure instead of the browser or something like that?][:rant]
[2:06:51][@dragoonx6][Q: Alright. Do you think code reviews and / or writing tests helps with that?][:rant]
[2:14:25][@stuckpanda][Q: I watched the first 50 or so episodes of [~hero Handmade Hero]. Quick question about the current state of things: is the GPU / OpenGL / shaders part of the project now?][:hardware :rendering]
[2:14:40][@frostyninja][Q: When do you plan on showing / adding in the new :art]
[2:14:49][@gg_nate][Q: Opinion of the .net framework platform?]
[2:14:52][@macielda][Q: One argument I get from people that use "advanced C++ features" is that the resulting code is more secure and more robust. Do you agree with that? Why?][:language]