[59:07][@oammar][What is the purpose of the internal syntax?]
[1:00:04][@cubercaleb][I loath how the compiler tells you there is a param mismatch instead of telling you a list of actual params vs the ones you typed. It could at least try to be helpful! Is this an unsolved problem in computer science?]
[1:00:56][@jessem3y3r][What were the abbreviations in the new menu header?]
[1:02:57][@chronaldragon][People have asked before what your thoughts are on functional languages in general, but I'm curious what your thoughts are specifically on the constructs they emphasize that other languages don't, for example closures and partial application (i.e. foo taking x, y, z being called with foo x y returning a closure that takes z)]
[1:05:00][@evraire][Does the debug bitmap viewer work now when you select an entity?]
[1:05:33][handmade_debug.cpp: Draw the bitmap on top in DEBUGDrawElement]
[1:06:49][handmade_world_mode.cpp: Provide the ability to draw debug bitmaps using their BID]
[1:23:56][Run the game and see that we can write to the bitmap_id reliably]
[1:24:35][handmade_debug.cpp: Ensure the bitmap gets drawn on top]
[1:26:06][@dudeinbasement1][Are we going to make a bitmap of the memory that is used / unused and when we select a unit, show where in the memory arena it is?]