[1:00:25][@dustinten][Is there any real difference between #ifndef and #if !defined? I always use the first but I see you use the latter]
[1:00:55][@dudeinbasement1][Do you feel like we take steps backward when we get into code we haven't been in in a while, e.g. the problems with moving the screen?]
[1:01:22][@grub_smub][Do you use a lot of header files?]
[1:01:53][Remove all instances of #if !defined]
[1:06:07][@xgabrielxal][Why not #pragma once?]
[1:08:56][@erdomina][Would you say the architecture of the entity system is based more on experience than on exploration?]
[1:09:28][@dustinten][Do you have a plan for the "components" of the entities? Just use the flags like you are now?]
[1:09:47][@longboolean][As a codebase grows new functions are created and others are no longer called anywhere. Are there any good ways that you recommend for finding out which functions / blocks of code are never used anywhere?]
[1:11:29][@duroate][Is there a way to run the game "entirely" and find out what parts of your code aren't being used, to get rid of?]
[1:13:02][@josianmarriott][The dynamite jack entity system is similar (but without compression)]
[1:13:37][@ttbjm][Have you checked LOC recently?]
[1:14:14][@Jim0_o][How is your arm now? Any chance of a streamathon?]
[1:15:37][@J_vanRijn][Re code coverage, when Farbrausch was trying to cut down size of Kkrieger they wrote a quick code coverage tool called Lekktor and because someone didn't use a certain key in the menu, the code to handle it was left out in the released version]