[2:05:34][win32_handmade.cpp: Make Win32ProcessPendingMessages() skip the 0x738 message]
[2:09:00][Run the game without crashing]
[2:11:35][Consult our rendering data]
[2:13:28][@abarishu][What do you mean by "generated" message?]
[2:15:36][@uplinkcoder][This seems to be a known big since Windows 10 build 1703]
[2:16:23][@resantic][How is the performance of the from-scratch-written renderer compared to OpenGL?]
[2:16:37][@vaualbus][How in 4coder you make it possible to have typedef highlight?]
[2:17:25][@khrob][If this has been answered many times, I’ll dig back through YouTube, but when and why did Handmade Hero move from being a fully software rendered project to using graphics APIs?]
[2:18:33][@sahfortv][Any chance to run the game with the lighting actually on, just for old time's sake?]
[2:18:39][@dautor][How would you cast a pointer and call it directly without an extra typedef?]
[2:20:19][@resantic][How about 2D? How is the performance there?]
[2:20:36][@dautor][Function pointer, yeah]
[2:20:40][Demo calling a function pointer without making a typedef]
[2:25:04][Blackboard: Mathematical operator precedence, and Dijkstra's shunting yard algorithm]
[2:30:04][Blackboard: Abstract syntax tree]
[2:32:37][Blackboard: Parsing a cast expression into an abstract syntax tree]
[2:34:07][Blackboard: Understanding the function pointer cast]
[2:43:48][@dautor][I was doing some compiler things a few months ago. Could a parser programming (maybe operator parsing only) stream?]
[2:44:17][@popcorn0x90][Can you explain how you would fix some stuff such as the fog in PUBG someday? Maybe like a 9-hour lecture?]
[2:44:31][@rytzale][What "blackboard" program are you using?[ref