[54:16][@elxenoaizd][There's an alternative way to start / end the counter instead of using constructor / destructor pair, and you don't have to store the data in the struct. Maybe not as convenient but it's worth mentioning. I use it quite often when I have to 'begin X' -- write code -- 'end X'. It's basically a hacked / tweaked version of C#'s 'using' statement. I think you'll find it interesting]
[55:13][Write out elxenoaizd's suggestion]
[56:33][@JamesWidman][I feel like I missed something: why does the array name need to be different between builds?]
[57:20][@twitch_makes_me_itch][How do you move your typing cursor around so fast? Is that an IDE-specific macro?]
[58:07][@graeme7][Could you expand on how you would have done the char *Filename / *FunctionName with uints instead?][quote 208]
[59:14][@andsz_][This is awesome. You have a few minutes left: could you output the results or show them in the debugger?]
[59:34][handmade.cpp: Print out the debug cycle counts]
[1:04:34][@nico3695][Do you recommend taking game-programming as a major or programming in general?]
[1:04:48][@elxenoaizd][What other useful preproc values could we use other than __FILE__, __FUNCTION__ and __LINE__?]
[1:05:47][@elxenoaizd][I'm not sure I fully understand Unity builds. So Unity build is when we compile everything to a single file? I don't think that's the case because we do have multiple source files in HMH...]
[1:07:16][@plain_flavored][Where did the whole weird IInterface CClass style of programming I see everywhere come from?]
[1:07:43][@elxenoaizd][Why do you have both u32 and uint32 typedefs? What's the difference?]
[1:08:18][@elxenoaizd][If exceptions are bad, then what is a good way to handle errors? Just return error codes? A global error value like in errno or GetLastError()? What do you think of the idea of having a central error handling function that we call and pass it the error id and it acts accordingly (switch statement maybe)?][quote 209]
[1:10:39][@nexus_80][Why use Record->FileName instead of Record->FunctionName?]
[1:10:47][@superdude4242564][I am kind of new to the stream. Is there a reason you hate C++ so much?]
[1:12:14][@Eipon][Will this game compile with gcc or only with the Visual Studio compiler?]
[1:13:04][@twitch_makes_me_itch][General Programming Question: Do you see the use of public variables being accessed outside the class bad practice, versus using a "getter / accessor" function?]
[1:14:03][handmade.cpp: Demo bad programming practice]
[1:16:32][@insofaras][How would you handle parsing errors / exceptions in a recursive decent parser?]
[1:16:48][@waterlimon][Internet says __COUNTER__ started on VC++]