[1:03:22][@SoysauceTheKid][Is there a way to determine how much overhead the debug takes when it is enabled? (Or is there such a thing as debug levels?)]
[1:04:48][@Psi9][Why not use a simple template? That would remove storing the ID, e.g. template<int ID> struct timed_block {};]
[1:05:50][@insofaras][Would you agree that there is a similarity between test driven development and "writing the usage code first"?]
[1:06:32][@ChaiLatteQuinoa][Would you consider functional programming for game development?]
[1:08:01][@ingenero][How does the StartCycleCount get stored in the struct when you don't explicitly set StartCycleCount = StartCycleCountInit or something what you did with the ID?]
[1:08:55][@jfcatalan][Do you get Heisenbugs, where the bug happens only when there's not any debug code running?]
[1:10:18][@InstantKafka][So the destructor gets called right when it goes out of scope?][quote 203]