[57:03][@roam00010011][How much more work would you have to do to get a full 3D sorting?]
[58:47][@roam00010011][I mean, use fake 3D data, since our cards are essentially flat, we can give an epsilon width to it for the sorting]
[59:15][Blackboard: Sorting 3D objects]
[1:02:38][Blackboard: Sorting all entities in a linear total ordering]
[1:10:55][Blackboard: Common problematic cases in Handmade Hero]
[1:14:23][@insofaras][Sorry if this was already answered, but what was the issue with a "return a_z != b_z ? a_z - b_z \: a_y - b_y" style total ordering?]
[1:14:41][Blackboard: The problem with sorting heroes behind walls on rugs on tiles]
[1:19:02][@insofaras][Would the Y then Z sort work if Z is quantized to room layers, and sprites are split where they cross layers (and maybe the ground is special cased)?]