[1:02:37][@krrsplat][Earlier when that pink color showed up, that was the color you used long long ago when you were setting up the OpenGL renderer]
[1:02:56][Blackboard: Why we were seeing the pink]
[1:04:48][@thesizik][Are the PynX and V calculations correct?]
[1:05:16][@krrsplat][As far as the vectors go for movement, can you just add U and V to get the new movement?]
[1:05:34][@bryanwwag][Could normal maps be render targets here with appropriate enums / branching to blend / light, or do they still belong outside of the current render targets array?]
[1:06:14][@realist_01][Do you think you could transform this game into a network game that multiple players can have different kinds of character assets, and, if yes, will you consider doing it?]
[1:06:41][@thesizik][As in, it looked like there might be an X-Y swap in those two variables]
[1:07:20][@bryanwwag][Makes sense, I'm comparing it to deferred rendering, which I'm no expert on]
[1:08:27][@realist_01][You should do networking. You could charge for extra items or levels, etc. continuously, thus making you a "reliable" stream of money]
[1:08:37][@thesizik][I mean you used an X variable when you meant a Y variable]
[1:10:26][Blackboard: Inverting the matrix to solve for UV coordinates]
[1:13:30][@vorpleblade][What is the blackboard software you are using?]
[1:13:41][@realist_01][Nub3sock asked if you would consider local multiplayer]
[1:14:29][@Miblo][Speaking of normal maps, could we have used those to help sort the sprites? I know they don't give you 3D data, but is there anything in there that we could leverage?]