[57:40][@pseudonym73][Did I see that correctly, that the ground shadow jumps along with the hero?]
[58:17][@ifingerbangedurcat][Slightly off topic but, can you quickly go over the concept behind MoveSpec? Why not have every entity have their own velocity/drag, etc. values instead? Just for organization?]
[59:06][@mr4thdimention][Is the jump a real mechanic or just for making the system robust?]
[59:29][@nicstop][Why don't you pre-compose hero bitmaps into a single bitmap at initialization, so there would not be fussing with pushing pieces?]
[1:00:12][@robotchocolatedino][When you are walking up a staircase, will the character suddenly snap back on Y when you transition to the next Z slice?]
[1:00:54][@rsxole][If I'm not mistaken, with your way of Z-scaling it's going to be hard to support large (in Z) structures such as tall walls that should be aligned across different Z levels, no? Imagine a multi story house or so]
[1:02:22][@cubercaleb][If there are going to be pits/ledges in the game, how are you going to render those?]
[1:02:47][@anonymous835][I wonder how the ball would work with the zoom in]
[1:05:30][@rohit_n][What games do the "bad" fade-out effect you mentioned?]
[1:06:13][@cubercaleb][How will the staircase be scaled when you are moving up and down it?]
[1:07:13][insofaras I didn't expect Casey to know of Hatoful Boyfriend]