[52:16][@abnercoimbre][It's a bit delayed, so bear with us]
[52:54][@robotchocolatedino][Could all tag matching be periodic and then we just make the period really large when we don't want it to wrap?]
[54:02][@abnercoimbre][The hero has separate bitmaps for his sprite. Will this be a recurring thing for other kinds of sprites in the game?]
[54:45][@sir_felolis][From a scale of 1-10 how dumb do you think the Windows API is?]
[55:45][@cubercaleb][For getting the angle you want couldn't you just divide the angle by 45, giving you a number to switch on? You could go a step further and take the modulus of the number of angles you want]
[56:22][@stelar7][Tau is clearly the superior constant. Please remove every instance of Pi in the code!]
[58:55][@sir_felolis][What is your opinion on people who use spaces instead of tabs?]
[59:23][@gasto5][hy did you use A tangent of the angle for determining the asset?]
[59:33][Blackboard: Looking up an art asset]
[1:04:49][@stelar7][How many spaces: 2, 3 or 4?]
[1:05:04][@robotchocolatedino][Will you implement asset loading priority? For example, the player should probably load first so that you're not invisible in the beginning]
[1:05:31][@coolsebz][Would it be a good idea to switch to using Matrices for Rotation (so further down the line it's easier to implement scale and transform)?]
[1:06:40][@cubercaleb][Maybe this is something I missed, but are you using cmath's atan2?]