[1:02:05][@anonymous519][Recently came across this[ref
site="Emery D. Berger, Benjamin G. Zorn and Kathryn S. McKinley"
page="Reconsidering Custom Memory Allocation"
url="https://people.cs.umass.edu/~emery/pubs/berger-oopsla2002.pdf"]. Please read the abstract and tell me what you think]
[1:04:48][@neitchzehrer][Is there a limit to the colors you can have?]
[1:05:33][@longboolean][Will you need to have an entity type at some level, like when generating the world, placing trees and whatnot?]
[1:06:45][Consider the reaps paper]
[1:09:31][@neitchzehrer][Colors of the trees, the hero, enemies, etc.]
[1:10:02][@ingenero][I've been a little lost the last few days. Would you mind giving a brief recap of what you're trying to do to the entity system now?]
[1:13:24][@dudeinbasement1][Thoughts on avoiding denormalized floating-point on console platforms? Do they all have a -ffast-math?]
[1:14:21][@neitchzehrer][My apologies. Yes, limits in the game design]
[1:15:01][@anonymous519][Can you explain the difference between how you manage memory at work and how you're currently doing it in Handmade Hero?]
[1:15:14][@longboolean][Will monsters and other things be able to attack each other (friendly fire), like a witch accidentally shrinks a goblin or something?]
[1:15:36][@billdstrong][Would we do anything differently if we wanted to have HDR capabilities in the game?]
[1:16:25][@realist_01][Can you answer my previous question? People would like to see your pre-streams on YouTube]
[1:17:11][@anonymous519][The reason I ask is because I really like the idea of allocating up front and managing all memory myself as in Handmade Hero, but I'm not sure if I'm just shooting myself in the foot by not using malloc / free]