[1:33:18][Q: According to \[a website\], to fix the Wacom driver without restarting, stop and start Wacom Professional Tablet Service]
[1:35:00][Q: Being Happy, Sleepy and Sneezy, you do realise you're just four dwarves short of a whole crew?]
[1:36:07][@mr4thdimention][So if I understand correctly (sorry if my interpretation just confuses anyone), the reason off-screen rendering was incorrect before pre-multiplied alpha was that, after blending, things in the texture - the colours there - were pre-multiplied because they were multiplied when they were put in the texture. If, for some reason, you didn't want to optimise your code, you could also divide the colour channel by the alpha to get it back to un-pre-multiplied. Is this a reasonable understanding of the issue?]
[1:42:55][Q: Can you give a small example of what the decompression step between SimEntity and StoredEntity will look like?]
[1:43:24][@drive137][Q: Maybe we should set a way for you to see things like that kind of help, if someone finds a good possible solution. No, I don't know how]