[1:11:51][@insobot][Need to find a whole os is that we get a taste again... For some! Implementing merge?]
[1:12:00][@grumpygiant256][Will the day-counter overflow tomorrow, or will The Variable provide more bits for us?]
[1:12:17][@desuused][How are you going to celebrate Handmade Hero episode 0xFF?]
[1:13:23][@cubercaleb][Soon enough we will need 10 bits to store the day counter!]
[1:14:40][@cubercaleb][We may even need 11 bits!]
[1:15:00][@guitarm87][How long will it take me to get your "flow" of coding? 40 years?]
[1:15:24][@fartasanelk][What kind of data is the profiler intended to display?]
[1:16:26][@ravicavus][Do you know what the total line count is at?]
[1:16:55][@cubercaleb][Will you be able to turn on / off profiling for certain functions with the debug UI?]
[1:17:36][@theinternetftw][ A big part of the slow startup for me is that the ModeArena is cleared to zero by default at the moment. That's about 256MB]
[1:18:39][win32_handmade.cpp: Set GlobalRenderingType to software]
[1:20:07][Run the game and witness a very slow fade]
[1:21:11][build.bat: Stop linking with opengl32.lib]
[1:22:02][win32_handmade.cpp: Switch back to OpenGL and witness a longer startup]