[59:36][@chronaldragon][No Q&A because xanbot banned hmd_bot]
[1:00:21][@cubercaleb][That hopping looks so cool. Can we see a little more of it?]
[1:01:23][@lazerstalker][How did you split the head from the body?]
[1:01:34][@ingenero][How interesting do you think it would be to solve for the "force" and direction required to reach a certain height on each jump? Is it just more work than it's worth for no tangible gain?]
[1:02:48][@longboolean][I am guessing that both the familiar and enemies will need to move similarly to the hero. Is there much more you need to do to make this work with them?]
[1:03:06][@thegeekpirate][Can we clean up the extra head and body on screen, or are they going to be used later on?]
[1:03:48][@cubercaleb][Why doesn't the head just head just stay on top of the body? Is that a bug?]
[1:04:51][@bardmode][When writing in a procedural, I sometimes end up with deeply nested code. Should this be avoided and are there good ways to minimize this?]
[1:05:36][@ingenero][This is starting to look a lot like Crypt of the Necrodancer]
[1:06:04][@trattmaster][Missed a lot. Are you making an engine for this game or is that stuff just there purely for you / us right now?]
[1:07:44][Debugger: Step into RenderCommandsToBitmap and see what's happening with the Clear]
[1:10:36][handmade_render.cpp: Set the transparency that's passed to Clear]
[1:11:14][Run the game and see our software renderer successfully clearing]
[1:12:58][@jasperps][When Z-axis is defined will up / down hopping look different?]
[1:13:17][@lumenian][What are limitations of game development using C#? Do you like C# overall as a language?]
[1:13:57][@thatsbamboo][What parts of C++ are you using if you are not programming in an OOP style?]
[1:14:18][@klemensbaum][I'm currently using a Microsoft Natural Ergonomic 4000. Thinking about replacing it with a non-ergonomic mechanical keyboard. Thoughts?]
[1:15:04][@ingenero][How many A's will this game have when it's done?]
[1:15:12][@cubercaleb][The trees on the bottom row look like they are being clipped at the top. Also C# is compiled these days to some extent]
[1:16:24][@sierrabrad][Is that a real clicky keyboard or is it just sound effects]
[1:17:28][@ineville][Have you seen very much of apple's Swift? What are your thoughts on it now that it is open source?]
[1:17:47][@chronaldragon][How come I have to declare a political party in order to vote in the presidential primary]
[1:18:25][Assets: Check out the tree bitmap, and note that the reason for clipped-like looking tree assets is that they don't have the 1-pixel apron]