diff --git a/cmuratori/hero/code/code415.hmml b/cmuratori/hero/code/code415.hmml index f61db57..31b43e4 100644 --- a/cmuratori/hero/code/code415.hmml +++ b/cmuratori/hero/code/code415.hmml @@ -21,7 +21,7 @@ url="https://www.khronos.org/files/opengl-quick-reference-card.pdf"]][:hardware :lighting :rendering] [50:22][Introduce SumLight() based on SumVoxelLight()][:hardware :lighting :rendering] [54:35][:Run the game and note that we're still fine][:lighting :rendering] -[54:50][Describe structured art, as introduced to [@cmuratori Casey] by Mike Biddlecombe][:art :"debug visualisation" :rendering :speech] +[54:50][Describe structured :art, as introduced to [@cmuratori Casey] by Mike Biddlecombe][:"debug visualisation" :rendering :speech] [57:03][Set up the :rendering pipeline to enable CompileZBiasProgram() to display Red, Green, Blue and White on the corners of each quad][:"debug visualisation" :rendering] [1:06:48][:Run the game and note that we may have a bug][:lighting :rendering] [1:08:25][Make CompileZBiasProgram() set the FragLightIndex and FragLightCount][:hardware :lighting :rendering] diff --git a/cmuratori/hero/code/code416.hmml b/cmuratori/hero/code/code416.hmml index ce69d75..42d58f7 100644 --- a/cmuratori/hero/code/code416.hmml +++ b/cmuratori/hero/code/code416.hmml @@ -5,7 +5,7 @@ site=docs.GL page=glVertexAttribPointer url=http://docs.gl/gl3/glVertexAttribPointer]][:hardware :rendering] -[5:22][Run the game to see our correctly coloured scene, and thank @seventh_chord for the suggestion][:run :lighting :rendering] +[5:22][:Run the game to see our correctly coloured scene, and thank @seventh_chord for the suggestion][:lighting :rendering] [6:52][Try to make VertLightIndex, VertLightCount, FragLightIndex and FragLightCount regular signed ints][:hardware :lighting :rendering] [7:52][:Run the game to see the exact same results][:"debug visualisation" :lighting :rendering] [8:11][Let SumLight() loop over the whole LightCount and call SumLight()][:hardware :lighting :rendering]