hero/code442: Fix typo
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[2:01:21][@vateferfout][Q: Will sprites be simply flat-lighted, or do you plan to implement something to give them some kind of fake 3D :lighting?][:rendering]
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[2:01:21][@vateferfout][Q: Will sprites be simply flat-lighted, or do you plan to implement something to give them some kind of fake 3D :lighting?][:rendering]
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[2:01:36][@lucid_frost][Q: How similar is this :lighting model to something you would find in other game engines?[ref
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[2:01:36][@lucid_frost][Q: How similar is this :lighting model to something you would find in other game engines?[ref
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author="Sam Martin (Geomerics) and Per Einarsson (DICE)"
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author="Sam Martin (Geomerics) and Per Einarsson (DICE)"
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title="A Real-Time Radiosity Architecture for Video Game"
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title="A Real-Time Radiosity Architecture for Video Games"
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url="http://advances.realtimerendering.com/s2010/Martin-Einarsson-RadiosityArchitecture(SIGGRAPH%202010%20Advanced%20RealTime%20Rendering%20Course).pdf"]][:rendering]
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url="http://advances.realtimerendering.com/s2010/Martin-Einarsson-RadiosityArchitecture(SIGGRAPH%202010%20Advanced%20RealTime%20Rendering%20Course).pdf"]][:rendering]
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[2:04:35][@internal_static_void_][Q: Why use Nsight in the application for graphics debugging when you already use Visual Studio for CPU code debugging? Why not just use Nsight in Visual Studio?]
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[2:04:35][@internal_static_void_][Q: Why use Nsight in the application for graphics debugging when you already use Visual Studio for CPU code debugging? Why not just use Nsight in Visual Studio?]
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[2:05:57][@internal_static_void_][Q: Have you considered baking shadows?][:lighting :rendering]
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[2:05:57][@internal_static_void_][Q: Have you considered baking shadows?][:lighting :rendering]
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