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@ -100,7 +100,7 @@
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[3:06:10][View our image, consider that it's not quite right and investigate why]
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[3:07:32][ray.cpp: Correctly set PureBounce and NextNormal]
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[3:09:57][View our image and consider that the sphere may be below the plane]
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[3:12:09][ray.cpp: Make RayCast() use the RandonBounce, and view our image]
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[3:12:09][ray.cpp: Make RayCast() use the RandomBounce, and view our image]
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[3:13:25][ray.cpp: Enable RayCast() to cast multiple rays per pixel]
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[3:14:50][Blackboard: Angular attenuation]
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[3:15:15][ray.cpp: Enable RayCast() to account for cosine attenuation]
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