Remove the [ref] to Asaf's audio recording
From hero/code420
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@ -60,9 +60,7 @@
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[1:52:46][@derpzerker][Q: Was there a bug with light leaking behind the walls that was newly added?][:lighting :rendering]
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[1:52:46][@derpzerker][Q: Was there a bug with light leaking behind the walls that was newly added?][:lighting :rendering]
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[1:52:56][:Run the game to look for light leaking][:lighting :rendering]
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[1:52:56][:Run the game to look for light leaking][:lighting :rendering]
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[1:54:30][@derpzerker][Q: Maybe not, I thought I saw the light leak through the bottom wall][:lighting :rendering]
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[1:54:30][@derpzerker][Q: Maybe not, I thought I saw the light leak through the bottom wall][:lighting :rendering]
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[1:55:24][@AsafGartner][Q: I'm getting pretty frequent audio popping. Other people noticed it as well. I recorded a sample here[ref
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[1:55:24][@AsafGartner][Q: I'm getting pretty frequent audio popping. Other people noticed it as well. I recorded a sample]
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site=hmhclicking.wav
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url=https://f001.backblazeb2.com/file/temp-share/hmhclicking.wav]]
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[1:56:03][@qq][Q: When you write code in an exploratory fashion, and you end up with something that works well but is too large and complex to fit in your head at once, how do you simplify it back into something manageable?]
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[1:56:03][@qq][Q: When you write code in an exploratory fashion, and you end up with something that works well but is too large and complex to fit in your head at once, how do you simplify it back into something manageable?]
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[1:57:21][@Jim0_o][Q: Will you continue (dual) streaming to YouTube?]
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[1:57:21][@Jim0_o][Q: Will you continue (dual) streaming to YouTube?]
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[1:58:05][@qq][Q: Are you concerned with compile times at all so far? I saw CTIME reporting 2.7 seconds. Time to pop in a threadripper?]
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[1:58:05][@qq][Q: Are you concerned with compile times at all so far? I saw CTIME reporting 2.7 seconds. Time to pop in a threadripper?]
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