hero/code439: \-escape a ~

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Matt Mascarenhas 2018-04-07 06:33:36 +01:00
parent dd63d2970d
commit 786c503af8
1 changed files with 1 additions and 1 deletions

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@ -75,7 +75,7 @@
[1:43:30][@vaualbus][Q: In the random series when you write the state part there is a bug: it should be (incr << 1) | 1][:prng]
[1:43:36][Fix RandomSeedPCG() to correctly shift the Selector][:prng]
[1:43:56][:Run the game to see no significant difference][:"debug visualisation" :lighting :prng :rendering :statistics]
[1:45:15][@lokathor][Q: The basic PCG32 you're using will only be k-dimensionally equidistributed for simple (u32,u32) tuples. Each u32 will appear 2^32 times within the 2^64 period. You'll need PCG64 or an extension array if you want k-d equi for v3 or more. However, it probably doesn't actually matter for your v3 generation case here, because you're unlikely to actually see the generator loop around. Even at one v3 generated per nanosecond (extremely generous), it'd take ~195 years to see a loop][:prng]
[1:45:15][@lokathor][Q: The basic PCG32 you're using will only be k-dimensionally equidistributed for simple (u32,u32) tuples. Each u32 will appear 2^32 times within the 2^64 period. You'll need PCG64 or an extension array if you want k-d equi for v3 or more. However, it probably doesn't actually matter for your v3 generation case here, because you're unlikely to actually see the generator loop around. Even at one v3 generated per nanosecond (extremely generous), it'd take \~195 years to see a loop][:prng]
[1:45:51][@thejimjames40][Q: What is your opinion on event systems? And how would you implement one?]
[1:46:43][@lifeam1][Q: Is there a way that a slack channel can be set up that way us newbies can catch up and have a place to ask questions as I am finding it hard to keep up with the earlier videos without a lot of side researching]
[1:47:21][@postalrat][Q: What are sampling and for what? Missed out on that part]