From 96f8783e1a18d9320ec097aa1a60ce917fc5e80b Mon Sep 17 00:00:00 2001 From: Matt Mascarenhas Date: Tue, 11 Dec 2018 03:03:47 +0000 Subject: [PATCH] hero/code504: Fix an annotation --- cmuratori/hero/code/code504.hmml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cmuratori/hero/code/code504.hmml b/cmuratori/hero/code/code504.hmml index da5cfb8..6ecd9ef 100644 --- a/cmuratori/hero/code/code504.hmml +++ b/cmuratori/hero/code/code504.hmml @@ -14,7 +14,7 @@ [26:18][Investigate our :camera's positional hiccough][:research] [28:30][Enable UpdateCameraForEntityMovement() to restart :camera interpolation when the target changes] [32:32][Try out our newly restarting :camera interpolation, to still see a positional hiccough][:run] -[33:39][Reduce the MaxDistancePerFrame() in UpdateCameraForEntityMovement(), and initialise the hero in at the forest stairs][:camera] +[33:39][Reduce the MaxDistancePerFrame() in UpdateCameraForEntityMovement(), and initialise the hero at the forest stairs][:camera] [34:13][Take a closer look at our :camera's positional hiccough on the stairs][:run] [34:34][Continue to investigate our :camera's positional hiccough][:research] [36:00][Fix UpdateCameraForEntityMovement() to restart :camera interpolation if either the starting or ending positions move] @@ -27,7 +27,7 @@ [44:12][Find that we've fixed the :camera's positional hiccough][:run] [44:45][:Camera phases: Acceleration, Max Speed and Deceleration][:blackboard] [46:59][Figuring out our options for getting the target velocity][:camera :"entity system" :research] -[49:00][Initialise the hero at her bedroom][:"procedural generation"] +[49:00][Initialise the hero in her bedroom][:"procedural generation"] [49:35][Show our current :camera easing][:run] [49:43][Change UpdateCameraForEntityMovement() to base :camera interpolation on accelerations, rather than start and end positions] [1:00:21][Differentiating between the acceleration and deceleration regions][:blackboard :camera]