From 9eeef22901b325dca889a7f05ccebcc7d7d90c93 Mon Sep 17 00:00:00 2001 From: Matt Mascarenhas Date: Thu, 13 Feb 2020 19:43:16 +0000 Subject: [PATCH] hero/code576: Switch default medium to :research --- cmuratori/hero/code/code576.hmml | 38 ++++++++++++++++---------------- 1 file changed, 19 insertions(+), 19 deletions(-) diff --git a/cmuratori/hero/code/code576.hmml b/cmuratori/hero/code/code576.hmml index 6536a58..cee75c6 100644 --- a/cmuratori/hero/code/code576.hmml +++ b/cmuratori/hero/code/code576.hmml @@ -1,66 +1,66 @@ -[video member=cmuratori stream_platform=twitch stream_username=handmade_hero project=code title="Octahedral Encoding" vod_platform=youtube id=CUboglhuTDw annotator=Miblo] +[video member=cmuratori stream_platform=twitch stream_username=handmade_hero project=code medium=research title="Octahedral Encoding" vod_platform=youtube id=CUboglhuTDw annotator=Miblo] [0:04][Recap our generalised :"hot reloading" and set the stage for the day][:speech] -[2:43][Set up to recompile shaders when reloading the renderer][:"hot reloading" :research] -[4:33][Augment game_render_settings with Version, for WinMainCRTStartup() to increment and trigger shader recompilation][:"hot reloading"] +[2:43][Set up to recompile shaders when reloading the renderer][:"hot reloading"] +[4:33][Augment game_render_settings with Version, for WinMainCRTStartup() to increment and trigger shader recompilation][:"hot reloading" :programming] [9:51][:Run the game] [10:09][Toggle off / on PushDebugBox() and watch it hot reload][:"hot reloading" :programming :run] -[10:39][Make CompileZBiasProgram() hard set the SurfaceReflect.r to 1.0][:rendering] -[11:15][See the shader recompilation take effect][:"hot reloading" :rendering] +[10:39][Make CompileZBiasProgram() hard set the SurfaceReflect.r to 1.0][:programming :rendering] +[11:15][See the shader recompilation take effect][:"hot reloading" :rendering :run] [11:22][Revert CompileZBiasProgram() to set the correct SurfaceReflect.r and see it hot reload][:"hot reloading" :programming :rendering :run] [12:14][Decide against flood filling the :lighting voxel][:performance :speech] [15:57][Spherical Harmonics[ref site="Research Gate" page="3-D shape of Spherical Harmonic basis functions" - url=https://www.researchgate.net/profile/Kunihiro_Chihara/publication/224165074/figure/fig2/AS:302560503189516@1449147453437/3-D-shape-of-Spherical-Harmonic-basis-functions.png]][:lighting :research] + url=https://www.researchgate.net/profile/Kunihiro_Chihara/publication/224165074/figure/fig2/AS:302560503189516@1449147453437/3-D-shape-of-Spherical-Harmonic-basis-functions.png]][:lighting] [21:26][A few words on DuckDuckGo's[ref site=DuckDuckGo - url=https://duckduckgo.com/] technical searches][:research] -[22:14][:Research Spherical Harmonics truncation][:lighting] + url=https://duckduckgo.com/] technical searches] +[22:14][Research Spherical Harmonics truncation][:lighting] [25:59][Consult Peter-Pike Sloan's 'Efficient Spherical Harmonic Evaluation'[ref author="Peter-Pike Sloan" title="Efficient Spherical Harmonic Evaluation" publisher="NVIDIA Corporation" - url=https://ppsloan.org/publications/SHJCGT.pdf]][:lighting :research] + url=https://ppsloan.org/publications/SHJCGT.pdf]][:lighting] [31:43]["Reconstruction of a HDR light probe into order 1 to 6 Spherical Harmonics"[ref author="Peter-Pike Sloan" title="Efficient Spherical Harmonic Evaluation" publisher="NVIDIA Corporation" - url=https://ppsloan.org/publications/SHJCGT.pdf]][:lighting :research] + url=https://ppsloan.org/publications/SHJCGT.pdf]][:lighting] [35:55][Consult 'Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields'[ref title="Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields" author="Jean-Philippe Guertin, Derek Nowrouzezahrai, Morgan McGuire" - url=http://jcgt.org/published/0008/02/01/]][:lighting :research] + url=http://jcgt.org/published/0008/02/01/]][:lighting] [41:50][Consult the Code and Video supplement of 'Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields'[ref title="Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields: Code and Video (589.8 MiB)" author="Jean-Philippe Guertin, Derek Nowrouzezahrai, Morgan McGuire" - url=http://jcgt.org/published/0008/02/01/supplement.zip]][:lighting :research] + url=http://jcgt.org/published/0008/02/01/supplement.zip]][:lighting] [54:20][Consult 'Survey of Efficient Representations for Independent Unit Vectors'[ref title="Survey of Efficient Representations for Independent Unit Vectors" author="Zina H. Cigolle, Sam Donow, Daniel Evangelakos, Michael Mara, Morgan McGuire, Quirin Meyer" url=http://jcgt.org/published/0003/02/01/] with octahedral.glsl from the Code and Video supplement of 'Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields'[ref title="Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields: Code and Video (589.8 MiB)" author="Jean-Philippe Guertin, Derek Nowrouzezahrai, Morgan McGuire" - url=http://jcgt.org/published/0008/02/01/supplement.zip]][:lighting :research] + url=http://jcgt.org/published/0008/02/01/supplement.zip]][:lighting] [1:06:47][Admire Octahedral Encoding[ref title="Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields: Code and Video (589.8 MiB)" author="Jean-Philippe Guertin, Derek Nowrouzezahrai, Morgan McGuire" - url=http://jcgt.org/published/0008/02/01/supplement.zip]][:lighting :research] + url=http://jcgt.org/published/0008/02/01/supplement.zip]][:lighting] [1:09:03][Consider the cage building part of Octahedral Encoding[ref title="Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields" author="Jean-Philippe Guertin, Derek Nowrouzezahrai, Morgan McGuire" - url=http://jcgt.org/published/0008/02/01/]][:lighting :research] + url=http://jcgt.org/published/0008/02/01/]][:lighting] [1:12:46][Consider edge-wrapping in Octahedral Encoding, using an atlas rather than a texture array[ref title="Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields" author="Jean-Philippe Guertin, Derek Nowrouzezahrai, Morgan McGuire" - url=http://jcgt.org/published/0008/02/01/]][:lighting :research] + url=http://jcgt.org/published/0008/02/01/]][:lighting] [1:16:06][Octahedral Encoding: Wrapped :Sampling][:blackboard :lighting] [1:19:55][@somebody_took_my_name][It is flipped][:lighting] [1:20:23][Octahedral Encoding: Edge Orientation][:blackboard :lighting] -[1:22:55][:Research the wrapping modes of glTexParameter[ref +[1:22:55][Research the wrapping modes of glTexParameter[ref site="docs.GL" page="glTexParameter" url=http://docs.gl/gl3/glTexParameter]] -[1:24:31][:Research Cage :Sampling in Octahedral Encoding[ref +[1:24:31][Research Cage :Sampling in Octahedral Encoding[ref title="Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields" author="Jean-Philippe Guertin, Derek Nowrouzezahrai, Morgan McGuire" url=http://jcgt.org/published/0008/02/01/]][:lighting] @@ -88,6 +88,6 @@ site=Google url=https://google.com/] vs DuckDuckGo[ref site=DuckDuckGo - url=https://duckduckgo.com/]][:research] + url=https://duckduckgo.com/]] [1:43:52][Get some lunch][:speech] [/video]