diff --git a/cmuratori/hero/code/code432.hmml b/cmuratori/hero/code/code432.hmml index 220d655..e830fd3 100644 --- a/cmuratori/hero/code/code432.hmml +++ b/cmuratori/hero/code/code432.hmml @@ -24,7 +24,7 @@ [42:30][:Run the game and crash in ComputeLightPropagation()][:lighting :optimisation :rendering] [44:45][Step in to GetBox() to see that our BoxIndex is busted][:lighting :optimisation :rendering :run] [46:33][Step through RayCast() to see what's happening][:lighting :optimisation :rendering :run] -[49:46][Make RayCast() actually set the BoxIndex and BoxSurfaceIndex][:lighting :optimisation :owl :rendering :run] +[49:46][Make RayCast() actually set the BoxIndex and BoxSurfaceIndex][:lighting :optimisation :owl :rendering] [50:55][:Run the game with the selection happening][:lighting :optimisation :owl :performance :rendering] [51:09][Make RayCast() set the RayP in SIMD using a v3_4x version of Select()][:lighting :optimisation :owl :rendering] [53:38][:Run the game to see that we are down to \~26ms][:lighting :optimisation :owl :performance :rendering]