From ed7a1cc137f7867d31812db3650d180664b4a111 Mon Sep 17 00:00:00 2001 From: Matt Mascarenhas Date: Mon, 4 Feb 2019 00:05:51 +0000 Subject: [PATCH] hero/code509: Add tags --- cmuratori/hero/code/code509.hmml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cmuratori/hero/code/code509.hmml b/cmuratori/hero/code/code509.hmml index df539ff..045017f 100644 --- a/cmuratori/hero/code/code509.hmml +++ b/cmuratori/hero/code/code509.hmml @@ -30,14 +30,14 @@ site=GitHub page="HandmadeHero / cpp / Update README to discuss new downloads" url=https://github.com/HandmadeHero/cpp/issues/81]] -[58:00][Consider our need to simplify and speed up the :lighting and finish our "asset system"][:run] +[58:00][Consider our need to simplify and speed up the :lighting and finish our :"asset system"][:run] [1:01:04][Separate the asset markup and source files][:"asset system"] [1:07:14][Revert our asset source file names back to their originals, and make a markup file responsible for tagging][:"asset system"] [1:11:55][Single vs multiple markup files][:"asset system" :speech] [1:14:39][Create base_game.txt and intro_cutscene.txt and tag all our assets][:"asset system" :"file format"] [1:44:47][Organise our base_game.txt and intro_cutscene.txt files into a tags directory for ease of distribution][:"asset system"] [1:49:30][Consider our next steps in terms of maintaining the tags files][:"asset system" :speech] -[1:54:28][Introduce a default block in base_game.hht] +[1:54:28][Introduce a default block in base_game.hht][:"asset system" :"file format"] [1:56:13][Q&A][:speech] [1:56:42][@s0imn][Q: When utilizing the entity scheme, you mentioned in the pre-stream the single inheritance scheme. How would you implement functionality to allow :modding of the game’s existing entities, and the code handling them (such as a physics overhaul mod which replaces the physics system in the game).][:"entity system"] [2:00:34][@ivereadthesequel][Q: So what did WinDBG do better than VS' debugger? Have you thought about using it in the interim between now and when ~RemedyBG is ready?]