cinera_handmade.network/cmuratori/hero/code/code016.hmml

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[video output=day016 member=cmuratori stream_platform=twitch stream_username=handmade_hero project=code title="VisualStudio Compiler Switches" vod_platform=youtube id=zN7llTrMMBU annotator=dspecht annotator=schme annotator=garlandobloom]
[2:32][Explanation of Warning and the Warning levels]
[5:20][Fixing warnings, and disabling warnings we don't want]
[14:10][Other command line switches that Casey normally uses]
[18:00][Compiler intrinsics command line switch]
[19:00][Disabling Run time type information]
[19:20][Disabling exception handling]
[22:20][Configuring for a 32bit build]
[31:00][Windows XP VM Testing]
[39:32][-MT vs -MD and why it matters]
[41:25][-Fm <map file path> Creating a map file and looking at it]
[46:10][Why the names are mangled in the .map file produced with the compiler switch of -Fm]
[50:10][Start moving keyboard input into the non-platform code]
[1:02:52][Q&A][:speech]
[1:04:33][Question: -Oi , Why would anyone not want it active]
[1:06:02][Question: How do we add -Wx -W4 to the commandline switches if developing in VisualStudio]
[1:07:07][Question: Would turning on -Od be a good idea to use in the normal build]
[1:08:03][Question: Does compiler compilation always say finished in green]
[1:08:45][Question: I think you mentioned something about not being a fan of rebindable keys, why no option]
[1:09:51][Question: How much difference would be yielded if we disable the CRT]
[1:10:26][Question: I could not see what you did to not have the key x messages not triggered]
[1:12:13][Question: Would it be better to just pass which key was pressed to the non-platform code instead of in the platform code]
[1:13:32][Question: If you build for say AVX2 but the user has a older processor, what happens]
[1:14:03][Question: Will we move to a unified build system for all target platforms]
[1:14:42][Question: Would not -Oi and -Od be clashing]
[1:15:21][Question: Is there a way to make cl emit a human readable summary]
[1:15:32][Question: Does the map file spit out data about struct memebers as well]
[1:16:03][Question: Does not allowing key rebinding mess up on different keyboard layouts]
[1:17:17][Question: Is the game currently linked to the dll version of the CRT]
[1:17:51][Question: I know you won't be using any libraries, but how would you include unity clib and link to that]
[1:19:42][Question: Is there any advantage to processing things in the main loop other then conceptual grouping]
[/video]