cinera_handmade.network/cmuratori/hero/code/code240.hmml

27 lines
2.3 KiB
Plaintext

[video output=day240 member=cmuratori stream_platform=twitch stream_username=handmade_hero project=code title="Moving the Renderer into a Third Tier" vod_platform=youtube id=s1S76SBWxcg annotator=Miblo]
[0:29][Recap and set the stage for the day]
[2:29][handmade_platform.h: Replace game_offscreen_buffer with game_render_commands]
[12:36][handmade_platform.h: Introduce InitializeRenderCommands]
[13:20][handmade_platform.h: Point out that the #inline part of game_render_commands won't work, before turning it into a #define]
[17:44][win32_handmade.cpp: Pass RenderCommands to everything that needs it]
[21:19][Note that this is where the three-tiered architecture emerges]
[22:34][win32_handmade.cpp: Conditionally display the software renderer via hardware or a StretchBlt]
[24:57][handmade_opengl.cpp: Introduce DisplayBitmapViaOpenGL]
[39:35][Blackboard: The three-tiered architecture]
[40:40]["I didn't fall asleep yet, so that's good"][quote 361]
[40:47][handmade_render_group.cpp Work through the compile errors]
[58:19]["These ground chunks have been nothing but annoying the entire time..."][quote 362]
[1:00:54][handmade.cpp: Continue cleaning up the compile errors]
[1:12:26][Q&A][:speech]
[1:13:10][@mmozeiko][So no more hot code reloading for renderer code?]
[1:14:02][@kknewkles][Did you see the Handmade Quake? Can you confirm whether it's of Handmade quality?]
[1:14:18][@cubercaleb][Casey, you seem to have a grudge for the ground chunks. Do you really hate them that much?]
[1:15:47][@GunnGames][Less of a question but more of a thanks for doing this. You've inspired me to pick up C and C++ again after quite a long break, so thanks]
[1:15:56][@Longboolean][What was your original goal with the ground chunks and how has that changed? Also if you remove them what will you replace them with?]
[1:17:17][@ChronalDragon][You may want to include a note in today's zip file about how it won't compile]
[1:17:23][build.bat: Leave a note from The Management]
[1:18:15][@slay3rk][Why are you wearing earbuds? Are you listening to something?]
[1:18:28][@kknewkles][Would you at some point compile a list of "stuff programmers should know"? I'd like some beginner level pointers like "these are algorithms / algorithm types you should know", sorting being one type and such]
[1:19:51][Wrap it up][:speech]
[/video]