cinera_handmade.network/cmuratori/hero/code/code249.hmml

36 lines
3.0 KiB
Plaintext

[video output=day249 member=cmuratori stream_platform=twitch stream_username=handmade_hero project=code title="Cleaning Up Debug Macros" vod_platform=youtube id=NVnlQ7KMGa8 annotator=ffsjs annotator=Miblo]
[0:08][Welcome, let's jump directly into the revamping of the debug code]
[0:44][Recap: The debug system is relatively usable, but all names are always forced through the hierarchy system, so it creates dummy nodes for things]
[1:19][We also want to make the profiler functional again]
[1:57][handmade.cpp: Add DEBUG_PROFILE() to the debug data block]
[2:42][handmade_debug_interface.h: Define DEBUG_PROFILE]
[6:10][We have debug elements (which can exist in multiple hierarchies) and debug events (things that came to the stream and which we are trying to record)]
[6:46][handmade_debug.cpp: Add an empty case for DebugType_CounterFunctionList and check if using the pre-existing debug element is sufficient for the profile]
[9:21][handmade_debug.cpp: Check it DebugType_MarkDebugValue is still used and remove it]
[11:18][handmade.cpp: Check if the debug system supports nested data blocks]
[13:15][handmade_debug.cpp: Include the DebugType_CounterFunctionList case in the DEBUGDrawElement]
[14:47][handmade_debug.cpp: Remove the previously added interception call for DebugType_CounterFunctionList (the empty case)]
[16:05][handmade.cpp: Refine the data blocks syntax]
[23:10][handemade_debug_interface.h: Rewrite the DEBUG_DATA_BLOCK in order to accomodate the changes made to the API]
[25:53][Implementing the constructor for the data block begin and end]
[27:28][handmade_debug.cpp: Check to see where the GUIDs are used]
[29:10][handmade_debug_interface.h: Considering passing GUIDs through the RecordDebugEvent call graph]
[33:52][Add "Name" to the UniqueFileCounterString(), remove BlockName from RecordDebugEvent and the debug_event struct]
[37:06][Rename UniqueFileCounterString to DEBUG_NAME]
[37:55][Check if Counter is used and remove it, simplifying FRAME_MARKER()]
[39:22][Clean up BEGIN_BLOCK_() and END_BLOCK_() and add GUIDs to calls to RecordDebugEvent]
[40:29][Clean up BEGIN_BLOCK(Name) and END_BLOCK(Name) by passing only the DEBUG_NAME(Name)]
[41:25][Clean up the timed_block struct]
[43:15][Clean up the TIMED_BLOCK and TIMED_FUNCTION macros]
[45:35][Analyze the END_BLOCK("~timed_block") call]
[51:28][Preprocess and search for "~timed_block"]
[54:24][The debug code was not preprocessed because of the missing -D_HANDMADE_INTERNAL=1 switch on the command line]
[55:44][Changing GUID to GUIDInit in the RecordDebugEvent macro so that it expands properly]
[56:31][Remove Name from the END_BLOCK macro]
[57:05][Another benefit of using a "Single Compilation Unit Build" is that if we want to preprocess a file, we can easily do it]
[59:32][Temporarily remove -DHANDMADE_INTERNAL=1 switch from the build.bat file and fix other build errors on data blocks]
[1:02:01][Q&A][:speech]
[1:02:42][@Cubercaleb][How the heck do you quickly get back into some obtuse code that you haven't looked at in 6 months?]
[1:03:48][Wrap up. Thank you][:speech]
[/video]