cinera_handmade.network/cmuratori/hero/code/code530.hmml

100 lines
8.3 KiB
Plaintext
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

[video output=day530 member=cmuratori stream_platform=twitch stream_username=handmade_hero project=code title="Writing Large PNGs and Supersampling Fonts" vod_platform=youtube id=6-nOuoehfd4 annotator=Miblo]
[0:00][Recap and set the stage for the day with a few words on asset metadata][:"asset system" :font :speech]
[4:19][Determine to address the "Support writing "large" PNGs" issue[ref
site=GitHub
page="HandmadeHero / cpp / Support writing \"large\" PNGs"
url=https://github.com/HandmadeHero/cpp/issues/92]][:"asset system" :research]
[7:01][Run our :font exporterextractor for 20px high glyphs][:admin :"asset system"]
[8:44][Run our :font exporterextractor for 512px high glyphs to exhibit our bug][:admin :"asset system"]
[10:34][Set up to enable WritePNG() write out large images in multiple chunks][:"asset system" :font :research]
[12:51][Enable WritePNG() to write out multiple chunks[ref
site=W3C
page="Portable Network Graphics (PNG) Specification (Second Edition)"
url=https://w3.org/TR/2003/REC-PNG-20031110/]][:"asset system" :"file format"]
[25:26][Consult the ZLIB spec to see where the ADLER32 checksum is supposed to go[ref
site=IETF
page="ZLIB Compressed Data Format Specification version 3.3"
url=http://www.ietf.org/rfc/rfc1950.txt]][:"file format" :research]
[28:22][Continue to enable WritePNG() to handle multiple chunks, prepending rows with the filter value][:"asset system" :"file format"]
[36:59][Thoughts on a more succinct and maintainable specification of the ability to modify rarely modified values, e.g. PNG filter per row][:"file format" :speech]
[38:31][Continue to enable WritePNG() to process rows for multiple chunks][:"asset system" :"file format"]
[41:23][Enable WritePNG() to handle the ADLER32 checksum for multiple chunks, introducing BeginAdler32() and Adler32Append()][:"file format" :hashing]
[48:01][Step through WritePNG() to find that our B and Width fail to line up][:"asset system" :"file format" :run]
[50:11][Fix WritePNG() to correctly detect the end of row][:"asset system" :"file format"]
[50:41][Run hhfont to completion, and check out a glyph in GIMP to see no antialiasing][:admin :"asset system" :"file format" :font]
[52:15][Consult the documentation on CreateFontA() for its ANTIALIASED_QUALITY parameter[ref
site="Windows Dev Center"
page="CreateFontA function"
url=https://docs.microsoft.com/en-us/windows/desktop/api/wingdi/nf-wingdi-createfonta]][:font :"platform layer" :research]
[55:26][Enable ExtractFont() and LoadGlyphBitmap() to oversample our output glyphs[ref
site="Windows Dev Center"
page="CreateFontA function"
url=https://docs.microsoft.com/en-us/windows/desktop/api/wingdi/nf-wingdi-createfonta]][:font :rendering]
[1:11:27][Run our exporterextractor to find that we produced corrupted .png files][:admin :"asset system" :font]
[1:12:32][Prevent LoadGlyphBitmap() and ExtractFont() from scaling][:font :rendering]
[1:13:11][Run our exporterextractor successfully on both 512px and 800px high glyphs][:admin :"asset system" :font]
[1:14:00][Make ExtractFont() oversample by 2][:font :rendering]
[1:14:08][Run our exporterextractor to find that we produced corrupted .png files][:admin :"asset system" :font]
[1:14:20][Step in to WritePNG() to see that the Width and Height are 0, and then on through LoadGlyphBitmap() to see what it does][:"asset system" :font :rendering :run]
[1:16:22][Change LoadGlyphBitmap() to increment the SampleInner][:"asset system" :font :rendering]
[1:16:54][Step back in to WritePNG() to still see a Width and Height of 0][:"asset system" :font :rendering :run]
[1:17:16][Fix LoadGlyphBitmap() to increment the Sample][:"asset system" :font :rendering]
[1:17:33][Step back in to WritePNG() to find more plausible Width and Height values][:"asset system" :font :rendering :run]
[1:17:37][View our glyphs to find that they appear squished horizontally, but antialiased][:admin :"asset system" :font :rendering]
[1:18:11][Fix LoadGlyphBitmap() to increment the Sample by the Scale][:"asset system" :font :rendering]
[1:18:23][Rerun our exporterextractor and check the antialiasing of our correctly scaled glyphs][:admin :"asset system" :font :rendering]
[1:20:21][Increase the scaling to 4 in ExtractFont()][:font :rendering]
[1:20:39][Rerun our exporterextractor and check the antialiasing of these ×4 oversampled glyphs][:admin :"asset system" :font :rendering]
[1:21:46][Prevent ExtractFont() from scaling][:font :rendering]
[1:22:00][Rerun our exporterextractor and compare the antialiasing of our unscaled and oversampled glyphs][:admin :"asset system" :font :rendering]
[1:22:32][Increase the scaling to 8 in ExtractFont()][:font :rendering]
[1:22:45][Rerun our exporterextractor and compare the antialiasing of our variously oversampled glyphs][:admin :"asset system" :font :rendering]
[1:23:59][Set our Scale amount to 4 in ExtractFont(), and briefly check the CreateFontA() documentation for the switch-over point of antialising[ref
site="Windows Dev Center"
page="CreateFontA function"
url=https://docs.microsoft.com/en-us/windows/desktop/api/wingdi/nf-wingdi-createfonta]][:font :rendering]
[1:26:08][Prevent ExtractFont() from scaling, to allow Windows to perform antialiasing][:font :rendering]
[1:26:29][Start to binary search the switch-over point of Windows' :font antialiasing][:admin :rendering]
[1:27:37][Make ExtractFont() pass the negative SamplePixelHeight to CreateFontA()][:font]
[1:27:50][Find that our glyphs are now larger, and explain the reason for this negative cHeight value[ref
site="Windows Dev Center"
page="CreateFontA function"
url=https://docs.microsoft.com/en-us/windows/desktop/api/wingdi/nf-wingdi-createfonta]][:admin :font]
[1:28:54][Continue to binary search the switch-over point of Windows' :font antialiasing][:admin :rendering]
[1:32:13][Note that 354 is the magic value at which Windows stops antialiasing :font glyphs][:admin :rendering]
[1:35:48][Make ExtractFont() oversample if the pixel height is greater than 4][:font :rendering]
[1:36:42][Run our exporterextractor on various glyph heights and check their antialiasing][:admin :"asset system" :font :rendering]
[1:37:39][Q&A][:speech]
[1:38:15][@vtlmks][Q: Perhaps your certificate for large font antialiasing died]
[1:38:35][@x13pixels][Q: In ExtractFont(), MaxGlyphDim's x value is set using TextMetric.tmOverhang. It seems like tmOverhang should only apply to MaxGlyphDim's y-value?][:font]
[1:39:27][@theomarest][Q: Would this only work for monospace fonts?][:font]
[1:39:34][@centhusiast][Q: What is the difference between the FreeType and TrueType fonts? Do both do the sub-pixel rasterization?][:font]
[1:40:08][@ivereadthesequel][@handmade_hero You wrote in the note 543->544 instead of 353->354. Glasses!][:font :rendering]
[1:40:19][Fix the antialiasing magic value note in ExtractFont()][:font]
[1:40:36][@boonetbe][Q: Did you try the Kakoune editor? Could its behavior be achieved in ~4coder?]
[1:41:48][@glog78][Q: Didn't MSN say something about small fonts too?][:font]
[1:42:51][@teamrandb][Q: But did you not check 500 and it worked?][:font]
[1:43:55][@floorislava][Q: GitHub bug report?]
[1:44:17][Close the "Support writing "large" PNGs" issue[ref
site=GitHub
page="HandmadeHero / cpp / Support writing \"large\" PNGs"
url=https://github.com/HandmadeHero/cpp/issues/92]][:admin]
[1:44:42][Address the "Should we advance a character here?" issue[ref
site=GitHub
page="HandmadeHero / cpp / Should we advance a character here?"
url=https://github.com/HandmadeHero/cpp/issues/93]][:parsing :research]
[1:46:22][Fix GetTokenRaw() to skip past the '.' of decimal numbers][:parsing]
[1:46:40][Close the "Should we advance a character here?" issue[ref
site=GitHub
page="HandmadeHero / cpp / Should we advance a character here?"
url=https://github.com/HandmadeHero/cpp/issues/93]][:admin :parsing]
[1:47:36][@mycon_][Q: Are there any plans for a new HandmadeCon?[ref
site="Handmade Hero"
page="Handmade Hero-related Conferences"
url=https://handmadehero.org/conference]]
[1:49:00][@centhusiast][Q: I followed your suggestions and used Roboto and Droid Sans fonts for my desktop app. They look good! Thanks for that. Do you have any other suggestions for a good looking :font?[ref
site="Google Fonts"
url=https://fonts.google.com/]]
[1:50:43][Close it down][:speech]
[/video]