cinera_handmade.network/cmuratori/hero/code/code294.hmml

37 lines
3.1 KiB
Plaintext

[video member=cmuratori stream_platform=twitch stream_username=handmade_hero project=code title="Adding the Glove" vod_platform=youtube id=kOHHWPmo1D0 annotator=Miblo]
[0:48][Prepare for combat]
[7:41][handmade_world_mode.cpp: Make AddPlayer initialise a Glove and call AddPiece for it]
[10:33][handmade_brain.h: Add Glove to brain_hero]
[11:00][handmade_world_mode.cpp: Make PlayWorld set the Glove to not collide]
[13:19][handmade_brain.cpp: Make ExecuteBrain position the glove next to the hero's body]
[17:10][handmade_brain.cpp: Make ExecuteBrain offset the Glove according to the hero's FacingDirection]
[18:49][Blackboard: Calculating the angle relative to the FacingDirection]
[20:37][Run the game and see the "glove"]
[22:43][handmade_brain.h: Add MovementMode_AttackSwipe to entity_movement_mode]
[24:33][handmade_world_mode.cpp: Implement the AttackSwipe in UpdateAndRenderWorld]
[26:24][Blackboard: Parameterising the arc of the swipe]
[28:30][handmade_entity.h: Add SwipeAngleStart and SwipeAngleTarget to entity]
[30:36][handmade_entity.h: Add MovementMode_AngleOffset and MovementMode_AngleAttackSwipe to entity_movement_mode]
[41:43][handmade_brain.cpp: Provide the ability in ExecuteBrain to initiate an attack]
[45:49][Run the game and try out the swipe]
[48:15][handmade_entity.h: Add AngleCurrentDistance, AngleBaseDistance and AngleSwipeDistance to entity]
[48:51][handmade_world_mode.cpp: Make UpdateAndRenderWorld parameterise the swipe's arc]
[50:46][handmade_math.h: Introduce Sin01]
[51:39][Blackboard: Cosine arc]
[55:33][Run the game and try out the swipe]
[59:22][handmade_math.h: Introduce Triangle01]
[1:00:26][handmade_world_mode.cpp: Make UpdateAndRenderWorld call Triangle01 and then run the game to try it out]
[1:01:04][Q&A]
[1:01:47][@popcorn][Will it support Nintendo's power gloves?]
[1:02:17][@soysaucethekid][Are chain attacks going to be in by any chance (i.e. slash slash thrust)?]
[1:03:16][@novynn][What are your thoughts on switching to simulating adjacent rooms rather than using the simulation apron?]
[1:05:19][@shinny_magikarp][How is the familiar intended to attack? Some kind of projectile or doing some kind of glide move and physically hitting a foe?]
[1:06:41][@billdstrong][Will there be a boot to match the glove?]
[1:06:47][@erdomina][For the particle effects for the glove, are we going to be doing something similar to what we did earlier using head assets?]
[1:07:48][@Miblo][I'm wondering if it could be a cool mechanic if you could swipe and change your facing direction while you swipe, thus prolonging the swipe into a potentially never ending spinning punch...]
[1:08:42][@sssmcgrath][Have you played Planescape: Torment? Handmade Hero totally needs a Morte-style familiar]
[1:09:24][@wellingguzman][Will attacking be interrupt? Such as attacking unanimated entity, or someone attacked the player from behind and it jump opposite to the attack (e.g. old Zelda)?]
[1:10:45][@duroate][Why not leave the glove swipe to the artist / animator of the game?]
[1:12:28][Wind down, with a glimpse into the future and some thoughts on how alive the world is starting to feel]
[/video]