36 lines
2.7 KiB
Plaintext
36 lines
2.7 KiB
Plaintext
[video member=cmuratori stream_platform=twitch stream_username=handmade_hero project=code title="Adding Font Metadata to the Asset Builder" vod_platform=youtube id=tJMvJaM-BtY annotator=Miblo annotator=debiatan]
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[0:25][Recap and plan for today]
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[4:54][We want the ability to load multiple fonts]
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[6:20][TODO(casey): Are there larger numbers than 4096...?][quote 180]
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[7:06][Using more explicit asset structs in the asset packer]
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[12:23][Moving the font loading code to a separate function]
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[17:20][Freeing the memory taken by the fonts]
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[18:25][We need at least a font for the game and another one for debug purposes]
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[19:01][Our STB code path is broken for the moment]
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[19:30][Making fonts available as usable assets]
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[20:16][AddFontAsset]
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[21:25][Pulling together duplicated code into AddAsset]
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[27:39][Hardcoding the codepoint count until we know the range of characters we want to load]
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[30:21][Initializing the global font device context at startup]
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[36:34][Building the font tables]
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[38:58][Writing the asset font information into the asset file]
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[41:41][Faking the horizontal advance using the width of the current character]
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[45:22][Loading the font data from the asset file]
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[45:45][The codepoint loading gets tricky when using more than one asset file...]
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[50:48][...but we can do the codepoint rebasing per file!]
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[57:35][Q&A]
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[58:05][@abnercoimbre][Give us a sec]
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[58:25][@garlandobloom][I tried to explain to someone that a color is just a uint32 and I am not sure I got it across]
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[59:01][Blackboard: "Color" -> Ambiguous term!]
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[1:03:46][@Robrobby][You added Textmetrics into the struct and then decided to alloc it - why? And whats the benefit?]
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[1:05:02][@ijustwantfood][About the language having different fonts. Would this apply to added packages by other people?]
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[1:06:00][@garlandobloom][I'm talking about in terms of how the GPU cares about the color of a pixel, as opposed to a struct with float r,g,b,a. Which is not really necessary for a buffer thing]
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[1:06:22][Blackboard: GPU \~ CPU]
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[1:14:07][@An0nymal][Do any systems ever represent light as an actual frequency and change that value based on interaction with the simulated environment?]
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[1:16:28][@cubercaleb][If you take in user input at some point will you worry about blocking Unicode control characters?]
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[1:16:44][@Robrobby][So you care about the stack memory. When would you start to really measure it, or is some gut feeling enough? I would never had that idea before not getting an actual error]
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[1:17:15][@TheSizik][What is HDR?]
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[1:18:51][@EnemyMouse][Do you think there will be a time when CPU and main bandwidth is fast enough to replace GPUs entirely, going back to the days of software renderers?]
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[1:19:12][Wind things down for dinner]
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[/video]
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