24 lines
1.9 KiB
Plaintext
24 lines
1.9 KiB
Plaintext
[video output=day141 member=cmuratori stream_platform=twitch stream_username=handmade_hero project=code title="Streaming Large Audio in Chunks" vod_platform=youtube id=Yvv9nVqGC5w annotator=ZedZull annotator=Miblo annotator=debiatan]
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[0:00][Welcome and thinly veiled threats]
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[1:36][Recap of last episode and today's agenda]
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[4:46][Brainstorming possible ways of loading large audio in chunks]
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[9:10][Chaining sounds together]
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[12:56][Programming the simple version that skips]
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[15:24][Aside on loading and prefetching]
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[19:13][Extending asset_sound_info to refer to a particular section of a file]
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[23:25][Aside on terseness of typedefs for basic types]
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[36:40][Seamless mixing]
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[46:08][Pulling sound code out into a separate file]
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[51:54][Abstracting the audio arena]
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[56:24][@ikillteemo3][You should apply for a (twitch) sub button]
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[57:01][@thisisatticus][What is your favorite genre of music and do you see it influencing the atmosphere of the final game?]
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[59:17][@chronaldragon][I think I missed the day you added the music. Where is the track from? Will it be in the final game?]
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[1:00:08][@pragmascrypt][What is the reason you use a temporal arena in the mixer instead of a normal arena?]
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[1:07:10][@ciastek3214][We've had some new blood asking about the absence of Java. Could you please help clean the chat by doing another Java rant?]
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[1:11:19][@fadgasket][Are you now streaming long audio assets from disk?]
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[1:11:50][@miblo][I think we need a fade-out when audio stops, rather than a dead stop, to avoid a loud click]
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[1:13:44][@kemosabe76][Once upon a time the number of hardware channels available on a soundcard was important. Do most games these days don't care because doing things in software is fast enough?]
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[1:19:12][@grumpygiant256][Would you ever need any kind of MP3/OGG support in Handmade Hero or is WAV OK for music here?]
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[1:23:04][@zafad][Would a garbage collector help us with managing the sound buffer and chunks?]
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[/video]
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