38 lines
2.9 KiB
Plaintext
38 lines
2.9 KiB
Plaintext
[video output=day264 member=cmuratori stream_platform=twitch stream_username=handmade_hero project=code title="Adding Buttons to the Profiler" vod_platform=youtube id=y7-phAHpweU annotator=Miblo]
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[0:39][Recap and set the stage for the day]
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[2:23][handmade_debug.cpp: Switch to using the full memory arena]
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[4:09][handmade_debug.cpp: Rework DEBUGDrawElement with the ability to switch an Element's type]
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[17:57][Run the game and see that nothing has changed]
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[18:19][handmade_debug.cpp: Introduce NullEvent to ensure that Events remain printed when their data is null]
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[20:26][Run the game and see our more pleasant profiler]
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[21:16][handmade_debug.h: Add DebugInteraction_SetElementType]
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[22:06][handmade_debug.cpp: Sketch out the call sites for BeginButtonRow, BooleanButton, EndButtonRow and ActionButton]
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[27:56][handmade_debug.cpp: Introduce ZoomRootInteraction and loft out this functionality into SetElementTypeInteraction]
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[31:01][handmade_debug.cpp: Implement the Button functions]
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[36:40][handmade_debug.cpp: Introduce BeginRow and EndRow to automatically wrap lines]
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[40:27][handmade_debug.cpp: Set the Root to 0]
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[40:52][Run the game and see that we can't interact with Threads or Frames]
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[41:10][handmade_debug.cpp: Implement the SetElementType case]
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[45:35][Run the game and successfully switch between Threads and Frames]
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[45:47][handmade_debug.cpp: Introduce AdvanceElement to handle spacing and line breaks]
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[52:19][Run the game and see that we're a little closer to correct]
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[53:09][handmade_debug.cpp: Make AdvanceElement aware of line heights]
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[55:35][Run the game and see our correctly carriage-returned information]
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[56:36][handmade_debug.cpp: Indent in AdvanceElement rather than EndElement]
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[58:24][handmade_debug.cpp: Make BasicTextElement more responsive]
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[1:00:14][Run the game and see the highlighting on hover]
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[1:02:23][Q&A][:speech]
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[1:03:23][@cubercaleb][(Not a serious question) Why not just import npm and use left pad to indent the strings?]
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[1:03:52][@thesizik][I think you were selecting the ground as an entity?]
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[1:04:06][@pseudonym73][\[see Resources, John W. Peterson\]]
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[1:05:29][@sssmcgrath][You know how if you add 1 letter to HAL you get IBM? Did you know if you add one letter to VMS you get WNT?]
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[1:05:55][@jessem3y3r][So this interface system is a very simple immediate mode design?]
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[1:06:48][@pmad2][Why there are some blue lines outside the profile window sometimes?]
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[1:08:57][@dudeinbasement1][VS2015, you can use clang as a compiler]
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[1:09:57][@cubercaleb][Are you using clang-cl?]
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[1:10:43][@jessem3y3r][You were mentioning before about objects arising as a natural consequence of properly engineered code as the system requires. But do you do not mean a C++ object? So what do you mean as an object?]
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[1:11:14][handmade_render_group.h: Demonstrate how "objects" fall naturally out of the code]
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[1:16:10][@cubercaleb][You have a typo in the comment for object_transform]
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[1:17:14][Close it down][:speech]
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[/video]
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