cinera_handmade.network/cmuratori/hero/code/code299.hmml

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[video member=cmuratori stream_platform=twitch stream_username=handmade_hero project=code title="Improving Sort Keys Part 2" vod_platform=youtube id=EbaM2XwuscQ annotator=Miblo]
[0:11][Recap and set the stage for the day]
[1:51][Blackboard: Tile Z Sorting]
[2:38][Blackboard: How to sort when looking directly top-down]
[6:08][Blackboard: The complication that arises from tilting the camera]
[8:29][Blackboard: Quantising entities to tiles]
[10:14][Blackboard: The problem with rugs]
[13:02][Blackboard: Painter's Algorithm]
[14:35][Blackboard: The cases of the rug situation]
[22:03][Blackboard: Top-down 2D vs 3D]
[27:01][Blackboard: Using planar maths]
[29:42][Blackboard: Considering this as a 3-dimensional problem]
[36:02][Blackboard: Flat vs Upright Entities]
[41:50][Blackboard: The problem of Y inside a single cell]
[46:32][Blackboard: The case with a tilted camera looking down on a hero standing on a rug]
[49:53][Blackboard: Using the closest point entities have in common to determine the sorting]
[58:34][Q&A][:speech]
[59:59][@sssmcgrath][If you're only concerned about sprites that exist on more than one cell, why not split the polygons on cell boundaries? There can't be that many / can't be that expensive?]
[1:02:28][Wind down][:speech]
[/video]