30 lines
1.9 KiB
Plaintext
30 lines
1.9 KiB
Plaintext
[video output=day153 member=cmuratori stream_platform=twitch stream_username=handmade_hero project=code title="Merging Multiple Asset Files" vod_platform=youtube id=9sb8mv6q7WE annotator=ZedZull annotator=debiatan]
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[00:00:25][Recap]
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[00:01:47][Plan for today]
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[00:03:22][Guessing the origin of last stream's bug]
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[00:05:27][Examining the test asset builder]
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[00:07:27][AssetCount is off by 1 and null asset is not loaded]
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[00:08:39][Correcting the asset count]
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[00:09:56][Building the null asset]
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[00:11:08][We're good to go]
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[00:11:27][Testing asset merging]
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[00:12:09][Taking the null tag into account]
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[00:17:25][Splitting the test asset file to test the merging procedure]
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[00:22:48][Loading just one of the files]
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[00:25:13][AssetTagCount was not initialized (although that is not the source of the error)]
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[00:25:45][Avoiding uninitialized variable bugs]
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[00:28:41][The actual bug: not clearing the asset types array in the test asset builder]
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[00:31:22][Testing the merging code. There's still a bug]
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[00:34:32][Remapping the next id to play to take into account multiple asset files]
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[00:42:32][Deciding against remapping the next id to play in favor of explicit looping and chaining of sounds]
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[00:48:12][Implementing GetNextSoundInChain]
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[00:51:50][Q&A][:speech]
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[00:52:45][@duckbillphil][Can we do advanced and then looped sounds?]
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[00:54:54][@antirg][If you're doing the id.value += 1, won't you eventually loop off the last sound asset?]
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[00:56:15][@jvhn][Can I watch when you first started writing this game?]
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[00:56:26][(intermission) Examining an assertion raised when SamplesPlayed exceeds SamplesCount in pitch-shifted sounds]
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[01:00:36][@spaaacecake][What is the next thing you have planned after assets?]
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[01:02:00][@mybuttfellasleep][How do you determine whether to fix a bug or keep moving forward?]
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[01:04:10][@ciastek3214][If I decide to go for a PhD or something in the future, will you give me the blessing to write about Compression-Oriented Programming?]
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[/video]
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