45 lines
4.0 KiB
Plaintext
45 lines
4.0 KiB
Plaintext
[video member=cmuratori stream_platform=twitch stream_username=handmade_hero project=code title="Changing to Static Frame Arrays" vod_platform=youtube id=esRhxNS0Ee8 annotator=Miblo]
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[1:48][handmade_debug.cpp: Initialise the ProfileGraph dimensions to something relatively large]
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[4:01][Run the game, see the profile at a more useable default size and set the stage for the day]
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[5:42][handmade_debug.cpp: Introduce DrawFrameBars which draws stacked bars for multiple frames]
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[15:55][handmade_debug.cpp: Call DrawFrameBars rather than DrawProfileIn]
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[17:17][handmade_debug.cpp: Cap the FrameIndex]
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[18:02][Run the game and see our stack]
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[18:08][handmade_debug.cpp: Increase the FrameCount to 10]
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[20:50][handmade_debug.cpp: Just set the RootNode to be the OldestEvent]
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[22:03][handmade_debug.cpp: Increase the FrameCount to 128]
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[22:18][Run the game and see a more granular view of what's happening over time]
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[24:36][handmade_debug.h: Remove debug_frame_region and MAX_REGIONS_PER_FRAME]
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[25:58]["None of that's a thing"][quote 454]
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[26:08][handmade_debug.h: Introduce debug_element_frame to allow us to track and time events]
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[31:07][handmade_debug.h: Introduce FrameOrdinal and MostRecentFrameOrdinal and make functions in handmade_debug.cpp use it]
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[38:09][handmade_debug.cpp: Work on FreeFrame and FreeOldestFrame, and rework NewFrame as InitFrame]
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[48:12][handmade_debug.cpp: Introduce IncrementFrameOrdinal and GetCollationFrame]
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[51:32][handmade_debug.cpp: Work through compile errors]
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[1:01:48][Run the game and see that it is (almost) working]
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[1:02:48][Debugger: Break on FreeFrame and inspect the ordinals]
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[1:09:33][handmade_debug.cpp: Conditionally do a FREELIST_DEALLOCATE in FreeFrame]
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[1:12:58][handmade_debug.cpp: Scrutinise FreeFrame and do a ZeroStruct on *ElementFrame]
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[1:14:48][Run the game and reiterate the fact that we're leaking memory]
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[1:16:25][Q&A][:speech]
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[1:17:10][@EnemyMouse][Do you need to wrap that + FrameOrdinal in the FreeFrame function?]
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[1:17:48][handmade_debug.cpp: Assert that FrameOrdinal is less than DEBUG_FRAME_COUNT]
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[1:19:08][handmade_debug.cpp: Keep track of the FreedEventCount]
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[1:19:55][Run the game, crash and find that we're freeing one more event than we're storing]
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[1:21:10][handmade_debug.cpp: Remove a FREELIST_DEALLOCATE]
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[1:21:36][Rebuild and run and find that the bug's gone]
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[1:22:48][@zilarrezko][I'm a bit behind on Handmade Hero, but do you typically bypass (for something like off-stream coding) all the simplified things like rendering a bitmap like how you were doing (DrawBitmap, like on episode 39), and go straight to the renderer? But as well as other things like structured assets and the like?]
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[1:25:27][@DudeInBasement1][Thoughts on using a static array instead of the lists?]
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[1:26:16][@Miblo][insobot had this to say today: "Inheritance and encapsulation two best inventions of mankind". Discuss]
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[1:26:31][@EnemyMouse][Do you prefer to use modulo or masking for circular indexing? Do compilers replace modulos with bitwise-and if the operand is power of 2 -1?]
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[1:28:21][@erdomina][Are we still doing the marathon stream to account for the Q&A Monday madness?]
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[1:28:33][@SoysauceTheKid][The profiler code you had running several weeks ago, what happened to it? Some of the things you had implemented like the multiple lanes seemed to have disappeared]
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[1:29:07][handmade_debug.cpp: Reenable the profile lanes]
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[1:30:35][Run the game, see the multiple lanes, enable the software renderer and crash]
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[1:31:10][handmade_debug.cpp: Disable the recursion for now and run the game]
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[1:32:39][@zilarrezko][What if you aren't really learning from Handmade Hero? Where I've gone through episodes 1-28 about four times and I thought I knew how to do so. I tried to make the simplified win32 layer to get to the independent layer, and I found that I couldn't do it. The documentation was rough and I forgot what things did what. What would you say to people who find that they aren't learning?]
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[1:35:29][handmade_debug.cpp: Switch from DrawProfileIn to DrawFrameBars and view the profiler]
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[1:36:10][Call it][:speech]
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[1:37:42][Promote 4coder][:speech]
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[/video]
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