49 lines
3.5 KiB
Plaintext
49 lines
3.5 KiB
Plaintext
[video member=cmuratori stream_platform=twitch stream_username=handmade_hero project=code title="Adding a Top Clocks Profile View" vod_platform=youtube id=qYGNxUu6tjI annotator=Miblo]
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[1:35][A few words on using third-party debugging tools or reusing ones own across projects]
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[3:14][Launch the game and set the stage for the day]
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[7:08][handmade_debug.cpp: Provide the ability to print debug elements in descending order of cycle counts]
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[9:49][stb_truetype.h: Delete]
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[10:20][handmade_sort.cpp: Pull out the sort code from handmade_render_group.h and handmade_render.cpp]
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[14:52][handmade_debug_interface.h: Add DebugType_TopClocksList]
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[15:54][handmade_debug.cpp: Introduce DrawTopClocksList]
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[24:23][handmade_debug_ui.cpp: Introduce GetBaseline]
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[25:46][handmade_debug.h: Introduce debug_element_add_op for more fine-grained control of how elements are profiled]
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[31:11][Run the game and view our DrawTopClocksList ouput]
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[32:51][handmade.cpp: Do TopClocksList by default]
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[34:15][handmade_debug.cpp: Darken the list's background]
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[36:27][handmade_debug.cpp: Just print out the elements' names]
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[37:29][Note that the Win32 Message Processing takes drastically longer when the mouse is moved]
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[38:34][handmade_debug.h: Add Sum to debug_statistic]
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[41:23][handmade_debug.cpp: Provide DrawTopClocksList the ability to print out percentages]
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[46:53][handmade_debug.cpp: Prepare DrawTopClocksList for sorting]
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[51:44][Run the game and see our sorted TopClocksList]
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[52:44][handmade_debug.cpp: Add the Count and Percentage to the list]
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[55:03][Run the game and view our TopClocksList]
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[56:11]["We won't add up to 100%"][quote 469]
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[58:00][Q&A][:speech]
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[59:22][@gunngames][Can I avoid taxation by reinvesting into capital gains?]
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[59:44][@dudeinbasement1][Why won't we add to ~100%?]
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[1:00:42][@sssmcgrath][How would you self-update an exe? Right now I have a second exe that copies a file that overwrites the current exe. So main exe calls updateme.exe, closes itself, updateme sleeps for 1/2 second, then copies... There's gotta be something smarter]
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[1:01:27][@zamar037][Can the percentage support a decimal place?]
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[1:01:46][handmade_debug.cpp: Print the percentage as a float]
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[1:02:52][@Miblo][How may you go about investigating the cycle count increase for the Input Processing when the mouse is moved?]
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[1:03:49][Admire the profiler][quote 470]
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[1:06:07][win32_handmade.cpp: Bring PeekMessage out of the while condition and put it in a TIMED_BLOCK]
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[1:08:18][Owl of Shame Moment: The platform code does not get dynamically reloaded]
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[1:09:01][Compile and run and see PeekMessage in the profiler]
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[1:09:22][handmade.cpp: Move the FrameSlider into the Profile block]
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[1:11:15][@dudeinbasement1][%5.2f]
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[1:11:51][@sssmcgrath][My problem is the exe downloads a new exe, then I want it to replace itself, but I can't delete the running exe or even rename it while it's running. I'm fine with the game going down and coming back up, it's for updating players, not for development]
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[1:13:15][win32_handmade.cpp: Implement the ability to replace and auto-reload a running executable]
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[1:19:54][Internet: MoveFile[ref
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site="MSDN"
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page="MoveFile function"
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url="https://msdn.microsoft.com/en-us/library/windows/desktop/aa365239"]]
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[1:27:29][Try to replace handmade.exe with notepad.exe]
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[1:31:00][win32_handmade.cpp: Fix the condition of Win32TimeIsValid]
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[1:34:10][Try to replace handmade.exe with ColorCop.exe]
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[1:35:16][Debugger: Try to launch and kill][quote 471]
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[1:37:15][Wind things down][:speech]
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[1:38:27][Promote 4coder][:speech]
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[/video]
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