cinera_handmade.network/cmuratori/hero/code/code005.hmml

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[video output=day005 member=cmuratori stream_platform=twitch stream_username=handmade_hero project=code title="Windows Graphics Review" vod_platform=youtube id=w7ay7QXmo_o annotator=jacebennett annotator=Miblo]
[1:09][Brief overview of the week's work.]
[2:13][Capture card considered unneccesary?]
[3:07][Value of HREDRAW and VREDRAW]
[4:48][Helping the compiler optimize by avoiding unnecessary pointers]
[6:30][Explanation of pointer aliasing]
[11:44][What difference does it make if I put a declaration inside a loop instead of outside it?]
[18:30][Where to get Liberation Mono, the font Casey uses.]
[19:34][Dealing with global variables more cleanly by bundling them up into structures]
[28:58][Making a global backbuffer]
[29:59][Explanation of Access Violations]
[33:16][Aside about types of errors you find in code]
[37:12][GetWindowDimension() created]
[41:02][Why keep using Width/Height instead of win32_window_dimension?]
[43:38][Changing the backbuffer to be fixed size]
[47:17][Full step-through with in-depth analyis of program behavior]
[52:44][Deep dive on the size of the stack]
[55:50][STACK OVERFLOW ACHIEVED]
[1:01:45][Step-through resumed]
[1:23:35][Q&A][:speech]
[1:24:06][Would it be a good or bad idea to get one DeviceContext at the beginning of the program and use that for every iteration of the main loop?]
[1:26:06][Chihuahua on speed confirmed]
[1:26:22][Why do you tell Windows you handle messages you don't really handle?]
[1:29:06][I believe SetStretchBltMode() will allow you to get better quality stretching.]
[1:29:40][Can you please explain pointer aliasing again?]
[1:45:47][:Owl of Shame Moment: Pointer aliasing explanation fail]
[1:49:26][Proper pointer aliasing explanation]
[1:57:22][I was under the impression that the stack always grows downwards on little endian architectures, is that not true?]
[1:58:10][Can you post interesting e-mails you get to the site?]
[1:58:31][The compiler is allowed to, and actually does, assume that two pointers to different types never alias unless one of the types is char or unsigned char]
[1:59:46][Win32DisplayBufferInWindow() is taking four unused parameters. WM_PAINT is the only part where we pass those, but we never use them. Will that change?]
[2:01:02][Wouldn't it be better to keep comments in the code about the explanations you do?]
[2:01:27][Why have BytesPerPixel as a variable? Do you expect it to have different values?]
[2:03:04][On the uselessness of const]
[/video]