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			26 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
[video member=cmuratori stream_platform=twitch stream_username=handmade_hero project=code title="Introduction to Sound Mixing" vod_platform=youtube id=8KvWx4hzdUs annotator=Miblo annotator=debiatan]
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[0:19][Deciding to do an audio mixer]
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[4:18][Blackboard: Sound and Music]
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[5:00]["The world is filled with molecules"][quote 121]
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[9:09][Blackboard: How we hear]
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[10:53][Blackboard: Frequency]
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[18:59][Blackboard: Amplitude]
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[27:32][Blackboard: Doing this process from the software side]
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[30:34][Blackboard: Mixing sounds by adding them together]
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[37:03][Blackboard: Optionally increasing the complexity]
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[38:09][Blackboard: Clipping]
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[43:42][Blackboard: Modulation and Interpolation]
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[50:14][Blackboard: Pitch]
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[56:17][Blackboard: Set the stage for tomorrow]
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[57:58][Q&A]
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[58:22][@insofaras][You said panning is just a function of volume, but could it also mix a portion of one source channel into the other output channel (for stereo)?]
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[1:03:08][@cubercaleb][Earlier in the stream you were describing audio in relation to light and you mentioned how sound is volumetric. But isn't light also volumetric?]
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[1:12:08][@SoysauceTheKid][No special sound effects such as reverb?]
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[1:12:42][@ingenero][Are you going to do any work with sound analysis or visualization using FFTs? Do have any experience with that kind of stuff?]
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[1:13:24][@cubercaleb][Is their any need for an equalizer for the game's engine? I assume it would be trivial to implement.]
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[1:14:54][@Miblo][Won't we also want at least a low-pass filter for audio coming from, for example, the other side of a wall?]
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[1:15:50][@ttbjm][Some older sound cards could do cross-talk cancellation to try to do 3d sound with 2 or 4 speakers instead of with headphones, do you have any experience with this?]
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[1:16:07][@hyco24][What is a good way to get sound to bounce off objects more realistically? (i.e., walls, cars, etc.)]
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[1:17:22][Call it a day]
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[/video]
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