GL Intercept Log. Version : 1.34    Compile Date: Aug 23 2016    Run on: Wed Jul 05 12:45:42 2023

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*WARNING* - Multiple rendering contexts cannot be active at once with the current GLIntercept
*WARNING* - GLIntercept is not currently thread safe - crashes may occur
InterceptImage::SetImageDirtyPost - Flagging an image as dirty when it is not ready/init?
InterceptImage::SetImageDirtyPost - Flagging an image as dirty when it is not ready/init?
GLDriver::DeleteOpenGLContext - Deleting current context 0000000000010001?
ImageManager::Destructor - OpenGL id 1 is still active. (Image Memory leak?)
ImageManager::Destructor - OpenGL id 3 is still active. (Image Memory leak?)
ImageManager::Destructor - OpenGL id 4 is still active. (Image Memory leak?)
ShaderGLSLManager::Destructor - OpenGL id 2 is still active. (ShaderGLSL Memory leak?)
ShaderGLSLManager::Destructor - OpenGL id 4 is still active. (ShaderGLSL Memory leak?)
ShaderGLSLManager::Destructor - OpenGL id 6 is still active. (ShaderGLSL Memory leak?)
ShaderGLSLManager::Destructor - OpenGL id 8 is still active. (ShaderGLSL Memory leak?)
ShaderGLSLManager::Destructor - OpenGL id 10 is still active. (ShaderGLSL Memory leak?)
ShaderGLSLManager::Destructor - OpenGL id 13 is still active. (ShaderGLSL Memory leak?)
ShaderGLSLManager::Destructor - OpenGL id 1 is still active. (ShaderGLSL Memory leak?)
ShaderGLSLManager::Destructor - OpenGL id 3 is still active. (ShaderGLSL Memory leak?)
ShaderGLSLManager::Destructor - OpenGL id 5 is still active. (ShaderGLSL Memory leak?)
ShaderGLSLManager::Destructor - OpenGL id 7 is still active. (ShaderGLSL Memory leak?)
ShaderGLSLManager::Destructor - OpenGL id 9 is still active. (ShaderGLSL Memory leak?)
ShaderGLSLManager::Destructor - OpenGL id 11 is still active. (ShaderGLSL Memory leak?)
ShaderGLSLManager::Destructor - OpenGL id 12 is still active. (ShaderGLSL Memory leak?)
ImageManager::Destructor - OpenGL id 2 is still active. (Image Memory leak?)
ShaderGLSLManager::Destructor - OpenGL id 15 is still active. (ShaderGLSL Memory leak?)
ShaderGLSLManager::Destructor - OpenGL id 17 is still active. (ShaderGLSL Memory leak?)
ShaderGLSLManager::Destructor - OpenGL id 19 is still active. (ShaderGLSL Memory leak?)
ShaderGLSLManager::Destructor - OpenGL id 21 is still active. (ShaderGLSL Memory leak?)
ShaderGLSLManager::Destructor - OpenGL id 23 is still active. (ShaderGLSL Memory leak?)
ShaderGLSLManager::Destructor - OpenGL id 26 is still active. (ShaderGLSL Memory leak?)
ShaderGLSLManager::Destructor - OpenGL id 14 is still active. (ShaderGLSL Memory leak?)
ShaderGLSLManager::Destructor - OpenGL id 16 is still active. (ShaderGLSL Memory leak?)
ShaderGLSLManager::Destructor - OpenGL id 18 is still active. (ShaderGLSL Memory leak?)
ShaderGLSLManager::Destructor - OpenGL id 20 is still active. (ShaderGLSL Memory leak?)
ShaderGLSLManager::Destructor - OpenGL id 22 is still active. (ShaderGLSL Memory leak?)
ShaderGLSLManager::Destructor - OpenGL id 24 is still active. (ShaderGLSL Memory leak?)
ShaderGLSLManager::Destructor - OpenGL id 25 is still active. (ShaderGLSL Memory leak?)
GLDriver - Shutdown - Outstanding OpenGL context 0000000000010000 ?
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Log End.