GL Intercept Log. Version : 1.34 Compile Date: Aug 23 2016 Run on: Wed Jul 05 12:45:42 2023 =================================================== *WARNING* - Multiple rendering contexts cannot be active at once with the current GLIntercept *WARNING* - GLIntercept is not currently thread safe - crashes may occur InterceptImage::SetImageDirtyPost - Flagging an image as dirty when it is not ready/init? InterceptImage::SetImageDirtyPost - Flagging an image as dirty when it is not ready/init? GLDriver::DeleteOpenGLContext - Deleting current context 0000000000010001? ImageManager::Destructor - OpenGL id 1 is still active. (Image Memory leak?) ImageManager::Destructor - OpenGL id 3 is still active. (Image Memory leak?) ImageManager::Destructor - OpenGL id 4 is still active. (Image Memory leak?) ShaderGLSLManager::Destructor - OpenGL id 2 is still active. (ShaderGLSL Memory leak?) ShaderGLSLManager::Destructor - OpenGL id 4 is still active. (ShaderGLSL Memory leak?) ShaderGLSLManager::Destructor - OpenGL id 6 is still active. (ShaderGLSL Memory leak?) ShaderGLSLManager::Destructor - OpenGL id 8 is still active. (ShaderGLSL Memory leak?) ShaderGLSLManager::Destructor - OpenGL id 10 is still active. (ShaderGLSL Memory leak?) ShaderGLSLManager::Destructor - OpenGL id 13 is still active. (ShaderGLSL Memory leak?) ShaderGLSLManager::Destructor - OpenGL id 1 is still active. (ShaderGLSL Memory leak?) ShaderGLSLManager::Destructor - OpenGL id 3 is still active. (ShaderGLSL Memory leak?) ShaderGLSLManager::Destructor - OpenGL id 5 is still active. (ShaderGLSL Memory leak?) ShaderGLSLManager::Destructor - OpenGL id 7 is still active. (ShaderGLSL Memory leak?) ShaderGLSLManager::Destructor - OpenGL id 9 is still active. (ShaderGLSL Memory leak?) ShaderGLSLManager::Destructor - OpenGL id 11 is still active. (ShaderGLSL Memory leak?) ShaderGLSLManager::Destructor - OpenGL id 12 is still active. (ShaderGLSL Memory leak?) ImageManager::Destructor - OpenGL id 2 is still active. (Image Memory leak?) ShaderGLSLManager::Destructor - OpenGL id 15 is still active. (ShaderGLSL Memory leak?) ShaderGLSLManager::Destructor - OpenGL id 17 is still active. (ShaderGLSL Memory leak?) ShaderGLSLManager::Destructor - OpenGL id 19 is still active. (ShaderGLSL Memory leak?) ShaderGLSLManager::Destructor - OpenGL id 21 is still active. (ShaderGLSL Memory leak?) ShaderGLSLManager::Destructor - OpenGL id 23 is still active. (ShaderGLSL Memory leak?) ShaderGLSLManager::Destructor - OpenGL id 26 is still active. (ShaderGLSL Memory leak?) ShaderGLSLManager::Destructor - OpenGL id 14 is still active. (ShaderGLSL Memory leak?) ShaderGLSLManager::Destructor - OpenGL id 16 is still active. (ShaderGLSL Memory leak?) ShaderGLSLManager::Destructor - OpenGL id 18 is still active. (ShaderGLSL Memory leak?) ShaderGLSLManager::Destructor - OpenGL id 20 is still active. (ShaderGLSL Memory leak?) ShaderGLSLManager::Destructor - OpenGL id 22 is still active. (ShaderGLSL Memory leak?) ShaderGLSLManager::Destructor - OpenGL id 24 is still active. (ShaderGLSL Memory leak?) ShaderGLSLManager::Destructor - OpenGL id 25 is still active. (ShaderGLSL Memory leak?) GLDriver - Shutdown - Outstanding OpenGL context 0000000000010000 ? =================================================== Log End.