ciabatta/code/os/win/mem.c

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#include <stdlib.h>
#include <limits.h>
#include <stdbool.h>
#include "win32.h"
// TODO: lock the heap before allocation (?)
HANDLE _heap;
static bool is_power_of_two(size_t s) {
return (s & (s-1)) == 0;
}
static intptr_t align_forward(intptr_t p, size_t a) {
return (p+a-1)&~(a-1);
}
void _heap_setup(_os_heap *heap) {
_heap = heap->handle;
}
void *aligned_alloc(size_t alignment, size_t size) {
if(size == 0) {
return NULL;
}
if(alignment == 0) {
alignment = 8;
}
if(!is_power_of_two(alignment)) {
return NULL;
}
// HeapAlloc is guaranteed to return 8-byte aligned pointer,
// so if our alignment is 8 or less we don't have to overallocate.
// otherwise we'll reserve extra `alignment` bytes to later adjust our
// memory buffer according to required alignment.
size_t min_req_size = size;
if(alignment > 8) {
min_req_size += alignment;
}
void *block_start = HeapAlloc(_heap, HEAP_ZERO_MEMORY, min_req_size);
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intptr_t block_start_i = (intptr_t)block_start;
intptr_t aligned_block_start_i = align_forward(block_start_i, alignment);
void *aligned_block_start = (void *)aligned_block_start_i;
return aligned_block_start;
}
void *calloc(size_t nmemb, size_t size) {
if(nmemb == 0 || size == 0) {
return NULL;
}
if(nmemb > SIZE_MAX/size) {
return NULL;
}
void *block_start = HeapAlloc(_heap, HEAP_ZERO_MEMORY, size*nmemb);
return block_start;
}
void free(void *ptr) {
if(ptr == NULL) {
return;
}
HeapFree(_heap, 0, ptr);
}
void *malloc(size_t size) {
return aligned_alloc(8, size);
}
void *realloc(void *ptr, size_t size) {
void *buffer = HeapReAlloc(_heap, 0, ptr, size);
return buffer;
}
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