education-2022/selected/http_to_phy.md

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# Sending a Cat in 4 Easy Steps
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When you want to send a picture of a cat to your buddy, or get the latest weather, or watch a video,
your computer chunks up a bunch of information about what you're looking for, into a structured message,
usually referred to as a packet.
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At a high level, typical packets are split into a few important sections like this:
```
ETHERNET > IP > TCP > HTTP
```
[NOTE(cloin): this is an awkward transition, is there a better way to phrase this/this section?]
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## HTTP and You
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Browsers use HTTP (Hypertext Transfer Protocol) to communicate with web servers to request and receive web pages, and perform
basic transactions, like updating your account, posting images, and getting the latest updates on the weather.
HTTP defines a process for packing messages to be sent back and forth over the network.
It provides context for the type of message being sent, like GET, PUT, POST, or DELETE, and the
format that data is sent in, like images, text or JSON.
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Good learning resources for HTTP:
- https://developer.mozilla.org/en-US/docs/Web/HTTP/Overview [NOTE(hayden): This link mentions proxies -- do those proxies use TCP to transfer the HTTP messages?]
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- https://developer.mozilla.org/en-US/docs/Web/HTTP/Messages#http_requests
<-- Link to expanded, less curated library of topical info -->
<-- Branch into REST/GraphQL here -->
## Diving into the meat and potatoes with TCP and IP
HTTP responses and requests are a sequence of bytes, chunked up and sent in packets.
Working backwards, we'll tackle TCP next.
TCP is a protocol designed to aid in message delivery, built to help get your packets get from A -> B.
TCP provides a few nice guarantees which make writing reliable network code a little easier.
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When a message gets sent via TCP, it ensures that chunks get passed to the application
in order. If packets get dropped along the way, or arrive out of order, TCP handles resending
missed packets and buffering before the application gets the packet, until order can be restored.
TCP contains an important bit of information, called a port, that your operating system uses to send packets to the right program on your machine. If you listen on a port, like 80 (the typical port used for HTTP),
your OS will direct all traffic tagged with port 80, to you. Likewise, you can send to a specific port, and the destination will
use that to route it to the right program.
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Good learning resources for TCP:
- https://www.youtube.com/watch?v=4IMc3CaMhyY
- https://www.youtube.com/watch?v=F27PLin3TV0
- https://www.youtube.com/watch?v=IP-rGJKSZ3s [NOTE(hayden): I think this link in particular needs further context (although I do understand why it is relevant, especially given the previous video) -- (cloin) check in on this at the meeting]
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<-- Link to expanded, less curated library of topical info -->
<-- Branch into UDP, QUIC, TLS, etc. via link here -->
IP (Internet Protocol) sits right before the TCP section, and contains important information for routing across larger networks, like where the packet is coming from (the source IP address), and where the packet needs to go (the destination IP address).
Routers use IP addresses to route the packet across the internet.
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Good learning resources for IP:
- https://www.youtube.com/watch?v=rPoalUa4m8E [NOTE(hayden): Should point to point links, 'frames', and MAC addresses be covered before this point? -- (cloin) probably needs to be swapped with another video, IP *shouldn't* need to cover those, those *should* live in the ethernet content]
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- https://www.youtube.com/watch?v=VWJ8GmYnjTs
<-- Link to expanded, less curated library of topical info -->
<-- Branch into TUN via link here -->
<br>
## Making it Tractable
So, how do you take all that theory and make it stick? How do you send a real packet yourself?
Some good outlets for exercises:
- https://beej.us/guide/bgnet/html/ [NOTE(hayden): This seems like an excellent resource!]
- https://github.com/shuveb/zerohttpd [NOTE(hayden): If we can provide a brief description of the different folders in this repo, that might be helpful]
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## Using the DNS Phonebook
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The last really important bit you need to know is DNS. The job of DNS is to help you find IP addresses for domain names,
like "handmade.network".
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Good learning resources for DNS:
- https://wizardzines.com/zines/dns/
- https://messwithdns.net/
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- https://www.cloudflare.com/learning/dns/what-is-dns/
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<-- Link to expanded, less curated library of topical info -->
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<-- Branch into DNS over HTTPS / DNS Lookup Security via link here -->
## Bits at Rock Bottom
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Ok, so you've got some of the basics down, and you're ready for some serious spelunking?
Let's talk Ethernet and PHY.
- https://www.youtube.com/watch?v=XaGXPObx2Gs&list=PLowKtXNTBypH19whXTVoG3oKSuOcw_XeW
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<br>
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## Fun Tangents
- Network Bridging
- DHCP Robin Hood
- PXE Booting
- SMTP
- Routing and Switching
- BGP
- TLS/SSL
- Inspection and Testing Tools: tcpdump, wireshark, netcat and more
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- HTTP/2, HTTP/3
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## NET RAMBLE
physical cables -- bits on wire / optics
BGP -- Major Routing Hub to Major Routing Hub
https://blog.benjojo.co.uk/post/bgp-battleships
IP Distribution via IANA / ICANN
-- blocks of IPv4 addresses auctioned to autonomous systems / organizations, who communication routing tables for blocks via BGP
TTL / congestion control / TCP_NODELAY vs TCP_QUICKACK / TCP_CORK
https://news.ycombinator.com/item?id=9048947
DNS -- Domain Name Registrars who own TLDs (ex: .com, .org, .io)
https://www.iana.org/domains/root/db
https://messwithdns.net/
https://wizardzines.com/zines/dns/
https://jvns.ca/blog/2022/05/10/pages-that-didn-t-make-it-into--how-dns-works-/
Switching -- on the Ethernet / MAC level, layer 2, VLANs can happen here
<ETHERNET><><ETHERNET>
Spanning Tree Protocol -- solves ARPSTORMs
Link speed negotiation
(intel) NUC with two (usb) NICs -- VMs that would tag traffic with VLAN.
Ethernet packet tagged with VLAN 1,
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```
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| 1 1 1 1 1 1 1 2 | | 2i 2o |
| 2 | | NUC |
| 2 | | |
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```
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layer 2 ethernet -- hamachi / layer 3 ip -- openvpn
Router in bridge mode -- Router A <=====> Router B
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- Hubs are layer 1
- Switches are layer 2
- Routers are layer 3
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Home "router" is a router / switch combo
Network Topology -- this is mostly outside my wheelhouse; infiniband/optics?
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```
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"crossover cable"
A B
TX ---\/--- TX
RX ---/\--- RX
"standard cable"
A B
TX -------- TX
RX -------- RX
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```
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Switch maintains an ethernet routing table, uses mac addresses to determine which ports need to be routed to other ports
TTL -- preventing packets from hopping forever on layer 3 connections, ICMP is a totally separate thing
ICMP -- https://en.wikipedia.org/wiki/Internet_Control_Message_Protocol
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```
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SEND CHEESEBURGER TO GOOGLE
A -> HR -> ISP -> | | | | -> GOOGLE
subnet 192.168.1.X
HR -> ISP | DESTINATION UNREACHABLE {ICMP 3} | TIME EXCEEDED {ICMP 11} TTL Expires
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```
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Blocking ICMP is messy, be careful!
https://en.wikipedia.org/wiki/Black_hole_(networking)
PING sends ICMP | TTL
traceroute {ICMP 30} tells each router on the chain to send back a response, they don't have to, they can just send through.
`traceroute bad.horse`
Network Tomography -- Mapping networks by gathering a bunch of timing data sending packets between nodes
https://en.wikipedia.org/wiki/Network_tomography
DHCP is automatic IP handouts
But also, it tells you where your mail server is, how to get fortune cookies, and is a source of fun vulnerabilities
TLS 1.2/1.3
https://tls12.ulfheim.net/
bearSSL
----------
Hayden's Notes:
* If HTTP is a transfer protocol, I'm confused about why TCP is necessary -- why does a transfer protocol need a second transfer protocol to transfer itself? lol
* I think this article could use a breif description of what we mean by HTTP to PHY. From reading the article, it seems to just mean explaining the entire network stack all the way down to the way ethernet cables physically transfer network information. Putting a short explainer at the very top may help with motivating the reader (and helping them understand whether or not the article would be worth reading)
* Each of the links should probably have their own slight preface, explaining what you will learn by following the link. The Odin Project does this, and I think that's generally a good pedagogical approach (before you learn, you are given context about what you are going to learn)
* Holistic learning should probably include video and articles, so I'd recommend having both types whenever possible for each topic. I can certainly help with this!
* Starting at the "Taking the Real Plunge" section, I started feeling more lost. I think this may have been intentional since it starts branching off, but it seems like there is a through-line between almost everything listed. Like at some point, information travels through the ethernet cable, and everything listed here is used in some specific order. Is there a higher level article we can find that covers exactly how all of that information is passed along from protocol to protocol? I think even just a simple image (that still manages to cover basically everything in this article) would help a lot here! I think "The Recipe" thing at the top is kinda close to what I'm after, but it's not detailed enough in terms of the linear procedure. I could even make a graphic potentially (it wouldn't be super beautiful, but it would get the job done), if we can put it into text at a very high level first. I also wonder if we should recommend the reader just watch the entire Ben Eater Networking tutorial in order at some point, since it might help a good bit with having a holistic understanding of these things
* Overall, I think this is great work so far! I definitely learned a good bit about how the internet works, and I have to admit, there are several things about this that piqued my interest! I think you did a really good job with picking out articles. They all seemed high quality to me with great information and pedagogical approaches to the way the information was presented
My attempt to understand:
- HTTP are simple requests for information, and responses to those requests
- On top of this, TCP is used to "oversee" the reliable transmission of these files, ensuring proper ordering and that nothing is lost. This is necessary, since it often requires many computers all over the globe to route information to the correct location
- IP is an additional layer, often bundled with TCP, that provides information regarding where the HTTP requests should be routed
- I get much more lost when it comes to where exactly in the pipeline Discovery Protocols, DNS, DHCP, and ARP come into play
* An analogy for the above would be amazing. Relate it to what a USPS facility might be responsible for on a given day, perhaps? Is the below analogy accurate at all?
* HTTP is the request to Amazon to buy a product? "I want this product sent to my address"
* HTML is the contents of the contents of the package you will receive -- the final product itself
* TCP is the information USPS uses internally to move the package from facility to facility, until it arrives at your address. Each facility is a proxy.
* IP is the SHIPPING LABEL telling USPS where the information should arrive
* Is there an analogy for the box itself -- a container that holds the "product"? Packets, perhaps?
* Maybe the entire analogy should be multiple packages. Amazon sending you one part of a product at a time rather than an entire product?