PNG: very basic UI skeleton

Looks awful and is unusable, but the data seems to be there.
This commit is contained in:
Evan Hahn 2023-08-02 12:25:42 -05:00
parent d917aaab6b
commit 92098e69b6
4 changed files with 82 additions and 10 deletions

View File

@ -12,10 +12,7 @@
</head> </head>
<body> <body>
<div id="error" hidden>Failed to parse PNG</div> <div id="error" hidden>Failed to parse PNG</div>
<div id="explorer" hidden> <div id="explorer" hidden></div>
<div id="bytesEl"></div>
<div id="treeEl"></div>
</div>
<script src="png.js" type="module"></script> <script src="png.js" type="module"></script>
</body> </body>
</html> </html>

View File

@ -3,8 +3,7 @@
import { PngNodeType } from "./constants.js"; import { PngNodeType } from "./constants.js";
import { areBytesEqual, chunkBytes } from "../common/bytes.js"; import { areBytesEqual, chunkBytes } from "../common/bytes.js";
import crc32 from "./crc32.js"; import crc32 from "./crc32.js";
/** @typedef {import("../../types/png.d.ts").PngNode} PngNode */
/** @typedef {import("../../types/png.d.ts").Node<PngNodeType>} PngNode */
const PNG_SIGNATURE = new Uint8Array([137, 80, 78, 71, 13, 10, 26, 10]); const PNG_SIGNATURE = new Uint8Array([137, 80, 78, 71, 13, 10, 26, 10]);

View File

@ -1,13 +1,82 @@
// @ts-check // @ts-check
import crel from "../common/crel.js";
import parsePng from "./parsePng.js"; import parsePng from "./parsePng.js";
import parseHash from "./parseHash.js"; import parseHash from "./parseHash.js";
/** @typedef {import("./nodePath.js").NodePath} NodePath */
/** @typedef {import("../../types/png.d.ts").PngNode} PngNode */
const errorEl = document.getElementById("error"); const errorEl = document.getElementById("error");
const explorerEl = document.getElementById("explorer"); const explorerEl = document.getElementById("explorer");
if (!errorEl || !explorerEl) throw new Error("HTML is not set up correctly"); if (!errorEl || !explorerEl) throw new Error("HTML is not set up correctly");
class Explorer {
#bytesEl = crel("div", { class: "bytes" });
#treeEl = crel("div", { class: "tree" });
/**
* @param {PngNode} rootNode
*/
constructor(rootNode) {
/**
* @param {PngNode} node
* @param {NodePath} path
* @returns [HTMLElement, HTMLElement] Each node's bytes and tree elements.
*/
const traverse = (node, path) => {
const nodeBytesEl = crel("span", { "data-path": path });
// TODO: Show a user-friendly title.
const isRoot = path.length === 0;
const title = node.type;
const description = "TODO: Description";
const nodeTreeEl = crel(
"details",
{ "data-path": path, open: isRoot },
crel(
"summary",
{},
crel("span", { "class": "title" }, title),
crel(
"span",
{ "class": "bytecount" },
"TODO: X bytes",
),
),
description,
);
if (node.children) {
const treeChildrenEl = crel("div", { class: "children" });
node.children.forEach((child, index) => {
const [childBytesEl, childTreeEl] = traverse(
child,
path.concat(index),
);
nodeBytesEl.append(childBytesEl);
treeChildrenEl.append(childTreeEl);
});
nodeTreeEl.append(treeChildrenEl);
} else {
// TODO: Update this formatting
nodeBytesEl.innerHTML = [...node.bytes].map((b) =>
b.toString(16).padStart(2, "0")
).join("");
}
return [nodeBytesEl, nodeTreeEl];
};
// TODO: better variable names
const [a, b] = traverse(rootNode, []);
this.#bytesEl.append(a);
this.#treeEl.append(b);
this.el = document.createDocumentFragment();
this.el.append(this.#bytesEl, this.#treeEl);
}
}
const main = () => { const main = () => {
// TODO: We may want a better UI here. // TODO: We may want a better UI here.
// TODO: Handle hash changes. // TODO: Handle hash changes.
@ -26,8 +95,11 @@ const main = () => {
return; return;
} }
// TODO: Actually do something! const explorer = new Explorer(rootNode);
console.log(rootNode);
explorerEl.innerHTML = "";
explorerEl.append(explorer.el);
explorerEl.removeAttribute("hidden");
}; };
main(); main();

6
types/png.d.ts vendored
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@ -1,4 +1,6 @@
export type Node<T> = { import { PngNodeType } from "../public/png/constants.js";
type Node<T> = {
/** /**
* The type of this node. Typically an enum specific to the format. * The type of this node. Typically an enum specific to the format.
*/ */
@ -17,3 +19,5 @@ export type Node<T> = {
*/ */
children?: ReadonlyArray<Node<T>>; children?: ReadonlyArray<Node<T>>;
}; };
export type PngNode = Node<PngNodeType>;