From 16020a5b3046409d6a23ad0681a75791ed09d097 Mon Sep 17 00:00:00 2001 From: Ben Visness Date: Wed, 20 Sep 2023 16:53:18 -0500 Subject: [PATCH] Update jam page with motivational speech --- src/templates/src/jam_2023_wrj_index.html | 64 +++++++++++++---------- 1 file changed, 36 insertions(+), 28 deletions(-) diff --git a/src/templates/src/jam_2023_wrj_index.html b/src/templates/src/jam_2023_wrj_index.html index 8759aa0..5f4bf51 100644 --- a/src/templates/src/jam_2023_wrj_index.html +++ b/src/templates/src/jam_2023_wrj_index.html @@ -275,6 +275,40 @@ {{ end }}
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Why reinvent the wheel?

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+ We owe the name “Wheel Reinvention Jam”, and its logo, to Casey Muratori. At the start of Handmade Hero, literally in episode 1, a viewer asked the question: “Why not use an engine? Why reinvent the wheel?” +

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+ Casey’s answer deserves to be watched in its entirety, but part of it is shockingly relevant right now: +

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+ If you start with an engine, then it changes what you’re learning from the fundamental truth of how to implement a game to someone else’s version of that. […] What you’re really learning is that engine. You haven’t learned how to make games, you’ve learned how to make games in Unity. Right? And if Unity were to disappear, for example, you would no longer know how to make a game at all. I’m not exaggerating this, that’s just the truth. +

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+ We could not have planned this jam at a more opportune time. Unity recently announced a dramatic change to their pricing structure that leaves the future of many game studios in doubt. +

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+ What Casey said back in 2014, at the very inception of the Handmade community, has now come to pass. For many game developers, Unity is no longer an option. And just like Casey said, their very existence in the industry has now come into question. Will they be able to make games at all? +

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+ Casey’s reasoning holds as true today as it did then. The world needs engine programmers! Programmers who understand how engines work aren’t constrained by the limitations of the engine - they know what’s fundamentally possible and can work around constraints to achieve anything they want. But more than that, our current engines are not good enough! We need people making new engines, better tools, better wheels. +

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+ This is not just true for game engines. It’s true of the entire software industry. We need new video editors, new platform layers, new code editors, new databases, new networking protocols, new compilers, new typesetting systems, new presentation programs, new graphics APIs, new operating systems. +

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+ We will never make progress unless we reinvent the wheel. +

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How to participate

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Rules

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  • Any tech is allowed. Popular tech choices in the community are Raylib, SDL, Dear ImGui, and microui. Or if you're feeling ambitious, you can even use our new app platform, Orca!
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  • Any tech is allowed. Popular tech choices in the community are Raylib, SDL, Dear ImGui, and microui. Or if you're feeling ambitious, you can even use our new app platform, Orca!
  • You may work solo or in a team.
  • Submit your work by the end of the day on October 1.
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Make it by hand.

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- The Handmade ethos and Handmade community are software development superpowers. Don't be afraid to question your foundations and rebuild what needs rebuilding. The community is here to help you take on those challenges and do what others might consider impossible. -

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- Of course, this is a jam, so focus on what matters to your project. There are many excellent libraries in the community that can save you time and help you focus on your core ideas. Don't be afraid to use them. But don't be afraid to do your own thing if they're holding you back. -

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Don't just rebuild. Reinvent.

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- This is a chance to build something new, weird, and different. Don't settle for “the same, but better” - it would be a shame to build a mere clone of the same old software we use today. -

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- Of course, if you want to build a clone just for educational value, that's great! But while you're doing it, why not put your own spin on it? This is the perfect time to experiment with even the tiniest ideas. And if you're out of ideas, consider working with a team - collaborating with someone is the perfect way to generate new ideas and tackle bigger projects than you could handle on your own. -

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- This is a jam. Don't be afraid to try something weird! -

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