package parsing import ( "github.com/yuin/goldmark" gast "github.com/yuin/goldmark/ast" "github.com/yuin/goldmark/parser" "github.com/yuin/goldmark/renderer" "github.com/yuin/goldmark/renderer/html" "github.com/yuin/goldmark/text" "github.com/yuin/goldmark/util" ) // ---------------------- // Parser and delimiters // ---------------------- type spoilerParser struct{} func NewSpoilerParser() parser.InlineParser { return spoilerParser{} } func (s spoilerParser) Trigger() []byte { return []byte{'|'} } func (s spoilerParser) Parse(parent gast.Node, block text.Reader, pc parser.Context) gast.Node { before := block.PrecendingCharacter() // ScanDelimiter needs this for shady left vs. right delimiter reasons. Who delimits the delimiters? restOfLine, segment := block.PeekLine() // Gets the rest of the line (starting at the current parser cursor index), and the segment representing the indices in the source text. delimiter := parser.ScanDelimiter(restOfLine, before, 2, spoilerDelimiterParser{}) // Scans a consecutive run of the trigger character. Returns a delimiter node tracking which character that was, how many of it there were, etc. We do 2 here because we want ~~spoilers~~. if delimiter == nil { // I guess we only saw one ~ :) return nil } delimiter.Segment = segment.WithStop(segment.Start + delimiter.OriginalLength) // The delimiter needs to know exactly what source indices it corresponds to. block.Advance(delimiter.OriginalLength) // Advance the parser past the delimiter. pc.PushDelimiter(delimiter) // Push the delimiter onto the stack (either opening or closing; both are handled the same way as far as this method is concerned). return delimiter } type spoilerDelimiterParser struct{} func (p spoilerDelimiterParser) IsDelimiter(b byte) bool { return b == '|' } func (p spoilerDelimiterParser) CanOpenCloser(opener, closer *parser.Delimiter) bool { return opener.Char == closer.Char } func (p spoilerDelimiterParser) OnMatch(consumes int) gast.Node { return NewSpoiler() } // ---------------------- // AST node // ---------------------- type SpoilerNode struct { gast.BaseInline } var _ gast.Node = &SpoilerNode{} func (n *SpoilerNode) Dump(source []byte, level int) { gast.DumpHelper(n, source, level, nil, nil) } var KindSpoiler = gast.NewNodeKind("Spoiler") func (n *SpoilerNode) Kind() gast.NodeKind { return KindSpoiler } func NewSpoiler() gast.Node { return &SpoilerNode{} } // ---------------------- // Renderer // ---------------------- type SpoilerHTMLRenderer struct { html.Config } func NewSpoilerHTMLRenderer(opts ...html.Option) renderer.NodeRenderer { r := &SpoilerHTMLRenderer{ Config: html.NewConfig(), } for _, opt := range opts { opt.SetHTMLOption(&r.Config) } return r } func (r *SpoilerHTMLRenderer) RegisterFuncs(reg renderer.NodeRendererFuncRegisterer) { reg.Register(KindSpoiler, r.renderSpoiler) } func (r *SpoilerHTMLRenderer) renderSpoiler(w util.BufWriter, source []byte, n gast.Node, entering bool) (gast.WalkStatus, error) { if entering { _, _ = w.WriteString("") } else { _, _ = w.WriteString("") } return gast.WalkContinue, nil } // ---------------------- // Extension // ---------------------- type SpoilerExtension struct{} func (e SpoilerExtension) Extend(m goldmark.Markdown) { m.Parser().AddOptions(parser.WithInlineParsers( util.Prioritized(NewSpoilerParser(), 500), )) m.Renderer().AddOptions(renderer.WithNodeRenderers( util.Prioritized(NewSpoilerHTMLRenderer(), 500), )) }