{{ template "wheeljam_2023_base.html" . }} {{ define "content" }} {{ $discordInviteURL := "https://discord.gg/hmn" }} {{ if .TwitchEmbedUrl }}
The Wheel Reinvention Jam is a one-week jam where we build software from scratch.
Why build things from scratch? Because that's the only way real progress is made. Every impactful project started life as a small experiment. Plus, writing something from scratch turns theory into practice. You may think you know how a piece of technology works, but until you write it yourself, it won't really stick. There's no substitute for direct experience.
And let's face it, most of the software we use is basically the same as it was twenty or thirty years ago. Our "wheels" are terrible! They need to be reinvented!
So take this opportunity to try something ambitious, something weird, an unfamiliar take on a familiar problem. Who's gonna stop you?
These screenshots and videos were shared by jam participants in #project-showcase on our Discord. Join us and share what you're working on! See all ➜
{{ else }}These screenshots and videos were shared by jam participants in #project-showcase on our Discord during the jam. Join us and chat about your favorites!
{{ end }}We had 28 incredible entries last year. Here are a few of our favorites:
SDF Atlas is an interactive editor for signed distance fields. Signed distance fields are commonly used to make beautiful implicit geometry in shaders, but editing them leaves a lot to be desired - editing shapes with shader code is not the most pleasant experience.
SDF Atlas gives you an interactive UI for playing with SDFs, including transformations like repetition and reflection that make SDFs such a popular choice for shader programmers. But it also goes a step further by creating an "atlas" format that allows for easy drawing of any shapes you create in the editor, without having to write all the shader code yourself.
This project was featured at Handmade Seattle in 2022.
Full Submission ➜ Recap Interview ➜ Handmade Seattle Demo ➜The Orca prototype is "a launcher for WebAssembly applications". But in reality, it's more than that. It demonstrated the ability to use WebAssembly as the foundation for cross-platform applications while swapping out the entire web stack for something new. It's a taste of a new vision for the web.
The prototype version was such a success that we decided to turn it into a proper Handmade initiative, and the author, Martin, has been working full-time on Orca since earlier this year - in fact, it's now available to use as a platform for this year's jam.
Full Submission ➜ Recap Interview ➜ Orca Website ➜Bifold text is a wonderfully imaginative and experimental project that asks the question - what if each line of code was two lines of code?
Bifold Text is an experimental code format, editor, and execution runtime that allows you to write debug print statements interleaved with your actual program. Rather than harm your program's legibility by spamming your code with logs, the editor can tuck your debug code out of the way, ready to pull out and edit at a moment's notice. It also includes new graphical features for debug prints, so you can have more than just a text file - you can have a rich visual history of your program's execution.
Full Submission ➜ Recap Video ➜Netsim is a toy network in a box, designed for education. It simulates real network and routing protocols and allows you to visualize network properties like congestion control.
The jam prototype has fairly complete implementations of TCP and IPv4 running entirely within the browser. By implementing the network stack itself, it can tune everything to make visualizations clear and easy to understand. It also makes lots of pleasant noises as traffic flows through the network.
Full Submission ➜Lil UEFI is a simple C library for writing UEFI programs. UEFI is a common standard for computer firmware, and by using it, you can write your own custom bootloaders or operating systems at a low level.
Lil UEFI packages up the types and structures from the UEFI spec in a way friendly to C programmers. With Lil UEFI and a compiler that can produce EFI files, you can have your a minimal "operating system" up and running in just a few lines of code.
Full Submission ➜ Recap Interview ➜We owe the name “Wheel Reinvention Jam”, and its logo, to Casey Muratori. At the start of Handmade Hero, literally in episode 1, a viewer asked the question: “Why not use an engine? Why reinvent the wheel?”
Casey’s answer deserves to be watched in its entirety, but part of it is shockingly relevant right now:
If you start with an engine, then it changes what you’re learning from the fundamental truth of how to implement a game to someone else’s version of that. […] What you’re really learning is that engine. You haven’t learned how to make games, you’ve learned how to make games in Unity. Right? And if Unity were to disappear, for example, you would no longer know how to make a game at all. I’m not exaggerating this, that’s just the truth.
We could not have planned this jam at a more opportune time. Unity recently announced a dramatic change to their pricing structure that leaves the future of many game studios in doubt.
What Casey said back in 2014, at the very inception of the Handmade community, has now come to pass. For many game developers, Unity is no longer an option. And just like Casey said, their very existence in the industry has now come into question. Will they be able to make games at all?
Casey’s reasoning holds as true today as it did then. The world needs engine programmers! Programmers who understand how engines work aren’t constrained by the limitations of the engine - they know what’s fundamentally possible and can work around constraints to achieve anything they want. But more than that, our current engines are not good enough! We need people making new engines, better tools, better wheels.
This is not just true for game engines. It’s true of the entire software industry. We need new video editors, new platform layers, new code editors, new databases, new networking protocols, new compilers, new typesetting systems, new presentation programs, new graphics APIs, new operating systems.
We will never make progress unless we reinvent the wheel.
The jam takes place from Monday, September 25 through Sunday, October 1. Here's how you can participate:
Find a project idea that excites you! Join the conversation over on our Wishlist, brainstorm ideas on Discord, or just invite some friends to jam with you.
{{ if and (eq .DaysUntilStart 0) (not .SubmittedProjectUrl) }} Create a Handmade Network project {{ else }} After the jam starts, create a Handmade Network project {{ end }} to track your work. Then, build your program! Share your work in progress in #project-showcase on Discord, or directly from your project page. Posts on Discord can be tagged so they automatically appear here on the website.
Your Handmade Network project is your submission. Fill out the project description, making sure to explain the goals of the project and why you chose to build it. Also consider posting an update with video of your program in action!
{{ if and (eq .DaysUntilStart 0) (gt .DaysUntilEnd 0) }}Submissions close .
{{ else if eq .DaysUntilEnd 0 }}Submissions are now closed.
{{ end }}There are no explicit winners, but we will be selecting a few of our favorite projects to highlight in a recap stream following the jam.
{{ with .SubmittedProjectUrl }} Your Handmade Network project {{ else }} Your Handmade Network project {{ end }} is your submission. We will be looking at the project's description and any extra updates you share toward the end of the jam.